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Work In Progress: Rendering and animation Show off your projects you are working on

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Old 08-01-2007
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'64 Buick LeSabre

Ok, heres the next project

Again, working from mesurements and photos, have no blueprints.

very early stages, and taking the crits from last time into acount for this one.

Still tweaking the rearend, got to curve it out as it goes towards the center. the slope uptowards the front window also needs sloping in more... other than that I think im on the right tracks.... crit welcome though.

also should mention, I dont really have time to worry about the mesh being messy... I know it wont give as good reflections but its not too bad at the mo... I am trying to keep it as clean as possible without actually spending too much time on it

thats all without smoothing btw
Attached Thumbnails
64-buick-lesabre-buick_prev_002.jpg  64-buick-lesabre-buick_prev_002a.jpg  64-buick-lesabre-buick_prev_003.jpg  64-buick-lesabre-buick_prev_003a.jpg  


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Old 08-01-2007
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will like to see more, another interesting choice!

James
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Old 08-01-2007
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Quote:
Originally Posted by tiberius View Post
will like to see more, another interesting choice!
cheers mate, its for the same client as last time.... got a caddy ambulance and a plymouth fury cop car after this


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Old 08-01-2007
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well I will be following these then...they sound like good choices to model...especially if your'e getting paid.

James
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Old 08-01-2007
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Quote:
Originally Posted by tiberius View Post
well I will be following these then...they sound like good choices to model...especially if your'e getting paid.
cheers its certainly a refreshing group of cars to model... takes me away from the common ones that I usually focus on


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Old 08-02-2007
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All is well so far (although you could get the same result with less polys but this is just my thinking).
Waiting for more.

60s' boxy American cars are easily done by starting with a box, then proceeding to poly editing. This is what i have done on my Galaxie:
4º Prêmio Quatro Rodas Design (check earlier and later posts on it)

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Old 08-02-2007
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Quote:
Originally Posted by P A L A T View Post
All is well so far (although you could get the same result with less polys but this is just my thinking).
Waiting for more.

60s' boxy American cars are easily done by starting with a box, then proceeding to poly editing. This is what i have done on my Galaxie:
4º Prêmio Quatro Rodas Design (check earlier and later posts on it)
I really like your style of modeling, and have tried it before... the only problem is that it usually messes up the normals in Maya... although that was awhile ago when I didnt really understand the program that well... maybe I should re-visit that style for the future models

I agree about the poly count also, I could have done it in alot less lol


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Old 08-12-2007
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Hi again guys,
heres some more updates.
still tweaking, I think the bulge in the centre of the boot is too narrow... what do you guys think??

*Edit*
I think Ive done the front and rear windows too high also
Attached Thumbnails
64-buick-lesabre-buick_prev_004.jpg  64-buick-lesabre-buick_prev_005.jpg  


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Last edited by greenvampire : 08-12-2007 at 05:08 PM.
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Old 08-12-2007
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looks really great!
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Old 08-12-2007
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It looks very nice. Keep it goin'!
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