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| Work In Progress: Rendering and animation Show off your projects you are working on |
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Nice model of a rarely modeled car. I hope Lotus will accept your proposal !
If it's possible, you may consider joining the "Light is Right" contest. ![]() ![]() Currently project : Lamborghini Murcielago LP640 Roadster Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4) See my work and my tutorials on www.thomasbaron.net |
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Nice start. Keep it goin'!
![]() Current WIPs: Seat Ibiza (2009) - http://www.smcars.net/forums/work-pr...za-2009-a.html Mazda CX-7 - http://www.smcars.net/forums/work-pr...da-cx-7-a.html |
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Here's the back. I'm also just not getting along with Maya's built in mentalray. It used to work fine for me, but lately I'm just getting lots of blurriness in and around shadows, and errors in the render that looks like shadows where they shouldnt be. Any Maya rendering pros out there?
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You're model is certainly looking nice
![]() Do you have Final Gather turned on? If so, what do you have Final Gather Rays set at? Those shadows may be caused by low setting for FG Rays. If you don't like them then you likely need to turn that to a higher setting like 500 to 1000 rays. The downside is that it takes longer to render with the higher the number of rays. ![]() WIPs: KTM X-Bow Lamborghini Countach 25th Anniversario (preview video)(gameplay video) Lamborghini Murciélago and LP640 (on hold) Lamborghini Gallardo Sypder (on hold) |
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Thanks for that tip. I've never handled much rendering in mayas mentalray before as I've alwasy been the modeller and animator in groups.
But I'll have more renders tonight to test that. Also, I still cant find any pics clearly showing how the smaller headlights are shaped on the inside. Any other knowledgable folk out there? |
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