![]() |
![]() |
![]() |
![]() |
![]() |
|
|||||||
| Work In Progress: Rendering and animation Show off your projects you are working on |
| |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
||||
|
Acura Integra (3rd Gen Style)
Okies, well i figured i'd move this over here, and thanks to some suggestions, i'm now going to post my progress over here
![]() ![]() Aighty, well to start, I've been using 3Ds Max 9 now for 3 days, after much "un-success" with blender, i decided to give Maya a shot... promptly after installing Maya, i decided i want to switch to 3Ds Max, so i installed the 30 trial, and decided to have at it! Anyway, here's my progress on a 3rd generation style Acura Integra (for those across the pond, the Honda Integra) here we go: Phase 1: Laying out the Blueprints. ![]() Phase 2: Where to begin? Let's start at the hood... so here is my attempts after a bit of modeling, and then deleting, and then modeling some more. ![]() Phase 3: PRESTO! we have a hood! ![]() Phase 4: I start laying out the fenders and front bumper, after picking up some neat tricks i learn to model half and mirror the other half (with a nifty thing that updates the mirrored half with any changes i make to the original half) ![]() the above kinda looks like a Honda Del Sol? ![]() So here is the front bumper, no headlights or turn signals are cut yet (in this pic) and there are some loose ends that need to be picked up. ![]() and for all of you who are wondering what my screenshots of my 3Ds Max's interface looks like and how i'm modeling the teg, here's a peek at a screenshot of the modeling process. nifty huh? ![]() Phase 5: Tackling the body... getting the sides worked up... ![]() ![]() phase 6: now with everything pulled together, it's time to add the roof ![]() ![]() ![]() with the roof: ![]() Final screenshot before returning back to AutoCAD and work :roll o![]() ![]() ![]() ![]() 2ndGeneration Acura Info | 3rd Generation Acura Owner | Acura/Honda Enthusiast ![]() trying to find time to model again...
Last edited by docmushu : 08-14-2007 at 02:22 PM. |
|
||||
|
just a quick update... i'm not 100% happy with the rims i modeled, but i wanted to see the teg with rims...
i grabbed these rims from another guy here, "Prykies" thank you very much for providing these for everyone to use, just to see what the teg would look like with some rims, they are a bit on the large side... modeling rims sucks, hopefully i'll get it down... ![]() ![]() 2ndGeneration Acura Info | 3rd Generation Acura Owner | Acura/Honda Enthusiast ![]() trying to find time to model again...
|
|
||||
|
Quote:
![]() ![]() hopefully i'll pick up some tricks along the way... i have memberships on other forums and i'm even a moderator on one of those forums and i know how ppl hate when a noob comes in and askes the same questions that can be answered by searching, so i've been doing a lot of searching on this forum and the interwebs, trying not to pester any one person about how to model my car 8o call it subborn, but it's just the way i am.i'm more than open to any and all criticisms and i appreciate the help i've been given along the way thus far, please, if anyone has any more pointers, please please please share them (and possibly a link for me to chcekc out for more tips!!) Thanks guy! ![]() 2ndGeneration Acura Info | 3rd Generation Acura Owner | Acura/Honda Enthusiast ![]() trying to find time to model again...
|
|
||||
|
aight, i'm hung up on the headlights (how to cut them out)
I deleted much of my progress and re-worked the rear of the car to make it more realistic. So far it's looking good, but it needs some work. Anyway, i'm open to all suggestions, thanks. I modeled the front bumper solid so that i could keep the uniform shape under control, now i need to cut out my lights... should i use a cylinder and then somehow cut out the insides?? here's what i've modeled (just the front bumper and hood view): ![]() here's what the bumper needs to look like: ![]() ![]() ![]() 2ndGeneration Acura Info | 3rd Generation Acura Owner | Acura/Honda Enthusiast ![]() trying to find time to model again...
Last edited by docmushu : 08-18-2007 at 09:10 PM. |
|
|||
|
The only thing i can say right now is try to use as less polies as possible to get the basic shape
and when that is done add edges to make it smoother etc Right now it will be very hard to maintain a smooth surface because of all those edges and vertices ![]() Everybody gotta wear clothes, if you don't you'll get arrested |
|
||||
|
well i have no clue what this "poly" talk is... so i'm assuming i have way too many?
anyway, here's my progress so far: ![]() ![]() ![]() 2ndGeneration Acura Info | 3rd Generation Acura Owner | Acura/Honda Enthusiast ![]() trying to find time to model again...
|
|
||||
|
just an after thought, how do you guys create windshields? and i'm still trying to figure out how to render the body so it looks glossy...
i'll keep searching, but if anyone has anything in the meantime, PM me ![]() ![]() 2ndGeneration Acura Info | 3rd Generation Acura Owner | Acura/Honda Enthusiast ![]() trying to find time to model again...
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
|
All times are GMT -5. The time now is 01:43 PM. |