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[WIP] GT40 le mans edition 1969
Well, I think at first i have to present me.
I'm 16 years old, and I'm living in Germany. Sorry for (maybe?) the many faults, but my englisch is only "school englisch" ![]() I've discover Blender one month ago, and started to model any small objekts lika a glas r pencils. After a week it was boring and I jumped into the cold water. I've modelled a Gallardo, it was a test, how car modelling works. now i present my really first Projekt, a Ford GT40, le mans 1969. at the moment I'm modelling the airbox behind the door, tommorrow i will finish the front and back bumpers. subsurf isnt activated |
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Good start!
![]() You're really young, so you have all the time you need to learn to model. Nice choice for the car. Why exactly the 1969 version? What livery you'll apply to it? Alan ![]() Alan Guerzoni: 3d car modeler & GranTurismo photographer Visit my website My wip: 1970 Ferrari 512s "coda lunga" (longtail) |
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Why the 1969 Version? its a long story.
Before I started the project, i thought a long time which car I will modell. I'm a fan of racingsport, and I like the look of the le mans cars (mazda 787B, Bentley speed 8 GT etc.). So i started a little Brainstorming. At the end i had to take a decision between the Audi R10, Ferrari Modena, and the Ford GT40. The R10, yeah, i dont know, but i thought its a bit too difficult. Ferrari sounds good, but Ferraris are everywhere, like Lamborghinis, they are a bit normal. At the end i choose the GT. In 1969 was the last big performance of the car, with the fourth win in le mans (1966-1969) - after the car dissappeared in a hole, till the release in 2002. I've four testrendings, with the intern blender-render. The front bumper and the component behind the door arent complete, the rest is ready. |
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this was my first try, but i think i can do it better.
i've still a savestatus of the alphacar (two posts up) and i try it once more. i got problems with the verts, because i had to many edge loops, and the chasis was to highpoly, so there were many dents which i cant remove easy. |
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Welcome here.
That's true there's not so many Blender users here. I'm one, so feel free to ask whatever question you can think of. About the black lines on your model, it's because you have a normal problems : some are inward, some outward the car. For each object of your model, enter Edit mode (TAB) and re orient normal outside (Ctrl + N) The lines will be gone. Your mesh looks bumpy. That a very important point when learning : you have to get a mesh as clean as possible, in terms of number of vertices and of straightness of rows. You can show here a wireframe to help us point out the area needing work. Screen copy will be fine, without subsurf. Keep going ! ![]() ![]() Currently project : Lamborghini Murcielago LP640 Roadster Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4) See my work and my tutorials on www.thomasbaron.net |
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I've 3 screenshots.
one mesh of the first complete version, one mesh of the final car, and the car without subsurf. i dont n´know, is there a chance to rescue the final edition? i found many bumps and its very highpoly. if theres a chance i will try it, if not, i start a new try with the alpha car (first pic). |
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