![]() |
![]() |
![]() |
|
![]() |
|
|||||||
| Work In Progress: Rendering and animation Show off your projects you are working on |
| |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
||||
|
Ferarri 360 spider (Newbie)(Help!)
Hi everyone, I'm sean, from singapore, 18 this year. Hobbing is playing Competitive computer games and sports. Just let go a game to do this work. heartache but i think it worth it! Currently im trying to do a Ferrari 360 spider. A very big challege to me. Hope you guys will help me out. :roll:
Got my blueprint from here, http://www.smcars.net/forums/ferrari...?highlight=360 Thanks for the blueprint! This is what i done so far.. looks bad.. ![]() Heres the wire, ![]() heres a render, Sorry i dont know how to setup a nice lighting, ![]() ![]() Sean, Tootster, ![]() Tootster aka dOtxx3, Gamer for Life, Extremerz For Life ! http://tootster.cgsociety.org/gallery/ www.pddesignstudio.com Last edited by tootster : 08-22-2007 at 09:27 AM. |
|
||||
|
looking good so far, since i'm a noob as well, i found "turbo smooth" to come in handy right before rendering your model, it'll smooth out things nicely.
i know you are asking for help... but where? it's looking good so far man! ![]() 2ndGeneration Acura Info | 3rd Generation Acura Owner | Acura/Honda Enthusiast ![]() trying to find time to model again...
|
|
||||
|
Im using Maya 8.0
poly placement.. accuracy. i wanna do a good one. Take my time and do. Thanks docushu anyway.![]() Tootster aka dOtxx3, Gamer for Life, Extremerz For Life ! http://tootster.cgsociety.org/gallery/ www.pddesignstudio.com |
|
||||
|
Got some problem!
tried so many times.. this what i got.. how you guys think, i want a very nice model.. Heres some render. Sorry for my poor english. :roll:![]() Perspective view. ![]() Side view. ![]() Front view. ![]() Top view. ![]() And heres the Wireframe. ![]() Sean, ![]() Tootster aka dOtxx3, Gamer for Life, Extremerz For Life ! http://tootster.cgsociety.org/gallery/ www.pddesignstudio.com |
|
||||
![]() Tootster aka dOtxx3, Gamer for Life, Extremerz For Life ! http://tootster.cgsociety.org/gallery/ www.pddesignstudio.com |
|
||||
i have no idea how to cut out the hole for the bumpers and side door area sob sob..any helpful guiders ![]() ![]() Tootster aka dOtxx3, Gamer for Life, Extremerz For Life ! http://tootster.cgsociety.org/gallery/ www.pddesignstudio.com |
|
||||
|
I think i will start doing the door. heres some wire.
![]() ![]() i cant insert edge loop here.. so how do i make the seam out?.. tried alot way but the polygon mess up after smooth. ![]() anyone know how do i fix this part? ![]() sean, ![]() Tootster aka dOtxx3, Gamer for Life, Extremerz For Life ! http://tootster.cgsociety.org/gallery/ www.pddesignstudio.com |
|
||||
|
silent moebius,
thanks thats useful, but i dont get what you mean on the bumper. the red indicator and blue. ![]() how do you fix the door handle hole.. ![]() Tootster aka dOtxx3, Gamer for Life, Extremerz For Life ! http://tootster.cgsociety.org/gallery/ www.pddesignstudio.com |
|
||||
|
let's say your normal work style is, create a quad then extrude the edges until the mesh sort of represents the car, then add a turbo/meshsmooth modifier.
now this is the wrong work flow for some areas of the car, such as round objects and sharp corners. for example take the air intake on the front. make a polyrow around the air intake that should represent the actual shape of it. then add polies so you attach the element to the rest of the bumper. if you could show a nice big screengrab of the mesh i could paint it in the image to better show what i mean. ![]() I'm a Prefectionist |
|
||||
![]() Tootster aka dOtxx3, Gamer for Life, Extremerz For Life ! http://tootster.cgsociety.org/gallery/ www.pddesignstudio.com |
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
|
All times are GMT -5. The time now is 01:54 PM. |