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Work In Progress: Rendering and animation Show off your projects you are working on

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Old 08-24-2007
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Suzuki Swift

Hi !

i just want to ask how u like my first projekt on 3ds max.

I hope you can identify it as a Suzuki Swift :roll:

here is the first pic:



excuse the bad light-tex. but as i said at the top of the thread I´m a beginner and don`t know how to do it better

if somebody want to see a wire, please be patient i don`t know yet how to do. but maybe somebody can tell me

hope u like it..

Excuse my bad english...
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Old 08-24-2007
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looks like a good start.


If you're using 3ds max, then to make a wireframe, you would clone the objects you want a wireframe of, and group the clones. Hide everything but the new group. Give that group a gray material. Now clone that group, and put a push modifier on the group. use a push value of .02 in the modifier, and apply a black material to the new group. In the material editor, check off "wire" in the shader's basic parameters.

that should give you a fairly nice wireframe view of your model when you render. (note: turn off any meshsmooth or turbosmooth iterations before doing this, as smoothed wires usually don't help critiquers give good critiques)

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Old 08-24-2007
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Thanks!

I`ll try to make a wire in the evening because i had to go until six o`clock

Excuse my bad english...
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Old 08-24-2007
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Mr wire: M -> Mental Ray connectoin -> Advanced shaders -> Contour(click on none button -> 2x click on 'Simple(contour)'
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suzuki-swift-mr_w.jpg  

//uBd
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Old 08-24-2007
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looking like a good start!

2ndGeneration Acura Info | 3rd Generation Acura Owner | Acura/Honda Enthusiast
trying to find time to model again...
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Old 08-24-2007
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ok I´m back again with the wire...a bit high poly i think

hope i did all right



greetz

Excuse my bad english...
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Old 08-25-2007
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could somebody tell me how to get a good material for the headlights?

i mean that they look like mirrors (very high reflection) ...hope u understand what i mean..

greetz

Excuse my bad english...
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Old 08-26-2007
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A black material along with a raytrace map in the reflection, set at 85-100% intensity should do the trick. I'd also suggest making the mirror slightly convex so that you don't have major issues getting it to show what you want.

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Old 08-27-2007
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Thanks multimediaman!

Here is my result:



and...could somebody tell me how to maka a grid like this:



greetz

Excuse my bad english...
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Old 08-27-2007
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1) Pure texture since it's almost always black inside there, it probably won't be too noticeable

2) Subtle-to-no shadows in the texture, and add a bumpmap, to create the lighting effects

3) Texture with opacity, like #1, but will let you see inside the enginebay if you need to.

4) Shadow-free texture with opacity and a bumpmap, like #2 and #3 combined

5) Start with a six-sided cylinder and delete all but the polygon facing the front, and then duplicate and 3d-snap into place to create the entire rest of the grille. Now chamfer all edges, once you have completed a small section of your grille shape.

This will add width to the hexagonal lines, and you can now delete the faces inside the holes. you might want to cross-connect the edges inside, and pull the new middle-edges out some so you'll have a bit of depth to the flat front faces. Then select the borders, or the outer edges of the mesh, deselecting the edges you will be welding future sections to. pull them back some.

y'know what... I'll make a tutorial for this once I finish what I'm working on at the moment. ... but I must say, it requires some odd tweaking to get the shape correct, and may be quite slow to work with, and somewhat messy. I'd highly recommend the other methods I listed.


Last edited by multimediaman : 08-27-2007 at 05:53 AM.
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Old 08-27-2007
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a tutorial would be great but i think its a lot of work...

i think i`ll use just the texture..that must be enough for a beginner

but thanks for your helpfulness!

Excuse my bad english...
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