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the wire is looking good but this is the area i talked about. it seems you have a lot of tri's overthere. i should get rid of the blue lines. For the rest i didn't came up with something but you should try to loose some tri's as you have a lot of them in that area. The rest is looking nice.
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I have attached a pic were multiple areas are marked.
I think that there are some bumps in the red area. The highlight in the yellow area looks a little bit weird. And i think that the fender in the green area isn't round enough. But it looks really smooth to me and the wire is very clean in my mind ![]() |
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Nice choice of car. I agree with *Rob* about the critics he spotted.
Keep us updated ! ![]() ![]() Currently project : Lamborghini Murcielago LP640 Roadster Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4) See my work and my tutorials on www.thomasbaron.net |
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hmm about the problem of the hard line on the side, i think it is because of the next.
It is hard to explain but i hope it will help you in the end and you understand. If you look at the pictures with the 1, you'll notice a sharp line that will end and turnes into a smooth curve at the end. But if you look at 2, you will notice also a sharp edge that also ends in a (smooth?) curve at the end, But there is 1 very important difference. The sharp line didn't end, it just is more spread. The polys that were close together to create a sharp line get more spread. It does not give the feeling that the edge dissapears, but just spreadens a lot. Don't get me wrong, most of the times the way you did it is the best, But i think in this case not. As you can see on refpecs the line clearly stops there. In your model the area doesn't look right because (imo) the sharp line ends not but just give the area a bumpy sight. I hope you understand my explenation and it workes (i can't ensure that ). If you don't understand please tell me and i will try to explain it better. |
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