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Work In Progress: Rendering and animation Show off your projects you are working on

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  #1 (permalink)  
Old 10-04-2007
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Light is right : Lotus 340R

okay so here is my entry for the Light is right contest.

Not much yet, but it isn't easy to model this without blueprints to refer to.. so everything is done by sight.
So far it seems to be going good.. any tips are welcome ofcourse

ps: I ussualy use MeshSmooth, but some weird reason it completly messes up the mesh. As far as I can tell it's not caused by the mesh cause it works fine with TurboSmooth. Also if I convert it to an editable mesh is gets completly messed up aswell. (with messed up I mean completly disorted, because of polies that are vanished, and others which are completly deformed) I'll try to make a render of it in the next update
Attached Thumbnails
light-right-lotus-340r-c1a77609.jpg  light-right-lotus-340r-50b2556f.jpg  

"His loyalty couldn't be bought at any price, but it could be rented remarkably cheaply"

Last edited by darth carth : 10-04-2007 at 11:30 AM.
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Old 10-04-2007
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Use a large sideview photo if you cant find any blueprints. Its better than nothing. And I cant see pictures btw.
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Old 10-04-2007
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I got a shot of the back and front, but they have A LOT of perspective in them (almost like looking at the car trough a fishbowl :/

"His loyalty couldn't be bought at any price, but it could be rented remarkably cheaply"
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Old 10-04-2007
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About modelling without blueprint, you may do the following as an helper :
- Create a box sized accordingly to real dimensions of the car (length, width, height)
- Use car tracks and footing to create a rectangle (or not exactly a rectangle if rear and front tracks are different)
- Position it in the box : use the radius of a wheel (rim + tire thickness) as the height the rectangle should be.
- Create cylinders for wheels, using rims and tire dimensions.

This way, you've got a cheap workbasis.

Nice start so far, great choice of car !



Currently project : Lamborghini Murcielago LP640 Roadster
Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4)

See my work and my tutorials on www.thomasbaron.net
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Old 10-23-2007
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been a while and I restarted after I found a side and front print of this car.
This time I started on something different first though... the rims.

this should be pretty much the final version, if I can decypher the writing on the edge I'll add that to, but for now this will be it.

Now all I have to do is actually finish the rest of it

*Warning* the one with the 4 black rims is very high res (2560x2028 ) :roll:
Attached Thumbnails
light-right-lotus-340r-rims.jpg  light-right-lotus-340r-rim01.jpg  light-right-lotus-340r-rim.jpg  

"His loyalty couldn't be bought at any price, but it could be rented remarkably cheaply"

Last edited by darth carth : 10-23-2007 at 04:37 PM.
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Old 10-23-2007
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Nice to see you're still working on it. One more active entry for the contest.

Great work so far, I can't wait to some ... euh ... actually, an actual car on these rims



Currently project : Lamborghini Murcielago LP640 Roadster
Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4)

See my work and my tutorials on www.thomasbaron.net
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Old 10-24-2007
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just make sure you didn't only mirror the rims, because the the Lotus emblem will be the wrong way around

i like the material you came up with, it looks pretty compelling

I'm a Prefectionist
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Old 10-25-2007
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looking good, would really like to see this car finished, good luck with the rest of the car i will be watching this one.
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Old 10-25-2007
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Quote:
Originally Posted by jms_3d View Post
would really like to see this car finished,
lol you and me both then

I did the front spoiler again with a much better polyflow, unfortunatly I haven't had the chance to render it yet, but I'll try to post some shots of that including a wire tommorow. This car is a pain to model though.. so many curves and lines to keep in mind :? but I'm still motivated.

As a side note I mentioned that I drove along in this on Zolder during a trackday.. and there is a video of that. So for those interested in this car (and more specificly the amazing sound of that "small" 4 in line engine, check this video out


(off-topic: if you check out my other videos on youtube you'll also find a video from inside a Viper RT/10 on the same day and track.. and notice how pafethic it sound is compared to the small 340R )

"His loyalty couldn't be bought at any price, but it could be rented remarkably cheaply"

Last edited by darth carth : 10-25-2007 at 06:26 PM.
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Old 10-26-2007
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as promised the renders from yesterday.. and also an update.

The front part of the chassis is still a very huge WIP, loads of bumps and pinches, wavy lines...
I was suprised about how hard it actually is to resolve as much pinching as possible with all the curves that melt together. Around the area where the mirror is going to be there is a curve from the window, the center curve (that goes across the headlight, and the main curve of the bodywork which all melt together..

Sumarized.. this car is a pinch fest

anyway C&C is always welcome offcourse...

(ps: could someone link me to where this Point system is explained? This was implemented when I was inactive on this forum.. and I got no clue what it is or why it's there :/ )
Attached Thumbnails
light-right-lotus-340r-front-spoiler.jpg  light-right-lotus-340r-front-spoiler2.jpg  light-right-lotus-340r-front.jpg  

"His loyalty couldn't be bought at any price, but it could be rented remarkably cheaply"

Last edited by darth carth : 10-26-2007 at 05:55 PM.
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Old 10-26-2007
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Mesh looks fine,its just pinching around where youve chamfered wrong at the air vent thingy in the hood?.About the points system,there has been no official news about it so just post to get more points,no actual reasoning as far as i can see.
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Old 10-27-2007
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model looks fine! keep up!
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Old 10-27-2007
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ok redid some off parts of the bonnet and tried to iron out some bumps and pinches.

I am having trouble where the bulge starts. Could someone please show me how I could fix it? been trying for hours now.. :roll:
Attached Thumbnails
light-right-lotus-340r-front_wire.jpg  light-right-lotus-340r-front_wire_smooth.jpg  light-right-lotus-340r-front2.jpg  light-right-lotus-340r-front4.jpg  light-right-lotus-340r-pinch.jpg  


"His loyalty couldn't be bought at any price, but it could be rented remarkably cheaply"

Last edited by darth carth : 10-27-2007 at 05:14 PM.
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  #14 (permalink)  
Old 10-27-2007
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wow! It's looking great

not really sure how to fix this, i kinda fail at high poly models :$ you could try this, but i doubt it will work but i guess it's worth a try...
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light-right-lotus-340r-test.jpg  
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  #15 (permalink)  
Old 10-27-2007
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This problem happens because you are ending a few segments as a triangle.Try ending it as one quad + one triangle or try to add some more segments.It will fix.
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Old 10-27-2007
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looks okey! keep up! and try to work more accurate
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Old 10-30-2007
doom18 doom18 is offline
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you have a nice looking wip here ... keep it up
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Old 10-31-2007
Erik_S Erik_S is offline
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it's looking good. I know how hard it could be to work without prints. The wires look promosing but you can't tell much out of the render, do you have a 3ds max shot? with just a grey model so we can check for bumps? Thanks
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Old 10-31-2007
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looks good....but try to put some mesh renders too

sorry my bad english



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