It appears you have not yet registered with our community. To register please click here...

Forums Register FAQ Members List Mark Forums Read
AWARDS FRONTPAGE FORUMS DOWNLOADS GALLERY IRC

Go Back   Scratch Made Cars - Car Blueprints Forum > Work Area > Work In Progress: Rendering and animation

Work In Progress: Rendering and animation Show off your projects you are working on

Reply
 
LinkBack Thread Tools Display Modes
  #21 (permalink)  
Old 12-27-2007
fskpzns's Avatar
fskpzns fskpzns is offline
Extra Cupholder
 

Join Date: Dec 2007
Location: Serbia
Posts: 409
Problem No3...
Attached Thumbnails
nissan-z350-problem-3.jpg  
Reply With Quote
  #22 (permalink)  
Old 12-27-2007
fskpzns's Avatar
fskpzns fskpzns is offline
Extra Cupholder
 

Join Date: Dec 2007
Location: Serbia
Posts: 409
This is my 1st mental ray rendering just to check how all this work and to see how my poor Nissan look.... LOL... i say !!!
Attached Thumbnails
nissan-z350-prvi-mental-ray.jpg  
Reply With Quote
  #23 (permalink)  
Old 12-27-2007
fskpzns's Avatar
fskpzns fskpzns is offline
Extra Cupholder
 

Join Date: Dec 2007
Location: Serbia
Posts: 409
And one more..... i try to add chrome to side mirror. Any suggestion for better chrome ?

Please post any suggestion because generally i'm not much satisfied with results i see. Thank you.
Attached Thumbnails
nissan-z350-chrome.jpg  
Reply With Quote
  #24 (permalink)  
Old 12-28-2007
advan's Avatar
advan advan is offline
Carbon Fibre Cupholder
 

Join Date: Sep 2005
Location: Colorado
Age: 15
Posts: 563
Try adding a spherical gradient ramp in environment, hopefully there is a nicer reflection.
Reply With Quote
  #25 (permalink)  
Old 12-28-2007
fskpzns's Avatar
fskpzns fskpzns is offline
Extra Cupholder
 

Join Date: Dec 2007
Location: Serbia
Posts: 409
Just try to lower glossynes of body.
Attached Thumbnails
nissan-z350-drugi-mental-ray.jpg  
Reply With Quote
  #26 (permalink)  
Old 12-28-2007
tom120934's Avatar
tom120934 tom120934 is offline
Administrator
 

Join Date: Jun 2005
Location: France
Age: 28
Posts: 2,976
Awards Showcase
The Psychedelic 60's Gold Medal 
Total Awards: 1
Renders are getting better and better. But you should focus on modeling now.



Currently project : Lamborghini Murcielago LP640 Roadster
Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4)

See my work and my tutorials on www.thomasbaron.net
Reply With Quote
  #27 (permalink)  
Old 12-28-2007
fskpzns's Avatar
fskpzns fskpzns is offline
Extra Cupholder
 

Join Date: Dec 2007
Location: Serbia
Posts: 409
Quote:
Originally Posted by tom120934 View Post
Renders are getting better and better. But you should focus on modeling now.
Absolutely YES Just little rest from modeling. Tom do you see my post about edge going from a wheel arch to the other wheel arch ?
Reply With Quote
  #28 (permalink)  
Old 12-29-2007
fskpzns's Avatar
fskpzns fskpzns is offline
Extra Cupholder
 

Join Date: Dec 2007
Location: Serbia
Posts: 409
Only working on fixing error spots and i have big problems with headlight so this is the reason for NOTHING NEW from me.
Reply With Quote
  #29 (permalink)  
Old 12-30-2007
fskpzns's Avatar
fskpzns fskpzns is offline
Extra Cupholder
 

Join Date: Dec 2007
Location: Serbia
Posts: 409
I need help from you guys. Is this technically good ? Here is the wire and same look with smooth. I need your opinion.

I spent almost half day trying to make better light edge and to prepare same edge later for making glass for headlight. THX !
Attached Thumbnails
nissan-z350-wire.jpg  nissan-z350-smooth.jpg  
Reply With Quote
  #30 (permalink)  
Old 12-30-2007
tom120934's Avatar
tom120934 tom120934 is offline
Administrator
 

Join Date: Jun 2005
Location: France
Age: 28
Posts: 2,976
Awards Showcase
The Psychedelic 60's Gold Medal 
Total Awards: 1
Ah, back to modeling.

Sorry I didn't notice your post about the side line and your reminder question. So about it :
- Yes I was talking about what you pointed in #19,
- and when looking to your last render in #25, it's not fixed yet.
- I think that along the crease, the length of edges orthogonal above it isn't constant, so the hardness of the crease is not constant (the same goes for the edges below the crease)
- Post a wire to make sure, I will highlight it to make my thought perfectly clear.

About your today issue, I think your job is good. Just add thickness to :
- the fender, because there is none at the moment.
- and also at the top of the headlight on the hood side, because it's less thick there and it will result in a hole when you'll have modeled your headlight.

Otherwise, nice work. You're doing great, keep that way and keep us updated.



Currently project : Lamborghini Murcielago LP640 Roadster
Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4)

See my work and my tutorials on www.thomasbaron.net
Reply With Quote
  #31 (permalink)  
Old 12-30-2007
fskpzns's Avatar
fskpzns fskpzns is offline
Extra Cupholder
 

Join Date: Dec 2007
Location: Serbia
Posts: 409
Problem 4
Attached Thumbnails
nissan-z350-problem-4.jpg  nissan-z350-front-wire.jpg  
Reply With Quote
  #32 (permalink)  
Old 12-30-2007
fskpzns's Avatar
fskpzns fskpzns is offline
Extra Cupholder
 

Join Date: Dec 2007
Location: Serbia
Posts: 409
Tom... about your last post.... can you explain me i don't understand... eh my english :-)

"...Just add thickness to :
- the fender, because there is none at the moment.
- and also at the top of the headlight on the hood side, because it's less thick there and it will result in a hole when you'll have modeled your headlight. "

Can you make quick draw on my screenshot ?

I will SHIFT+pull edges of headlight little down before i start adding details to my headlights. Also this new polygons will be sides of my glass on headlights. I will CAP them from both side and shape them. And under glass i will make lights.

I have also one more question about headlights. What to do after i SHIFT+ little pull down edges. Can i just make SHIFT+pull edges inside the body to make case/box for details of lights below glass ?
Reply With Quote
  #33 (permalink)  
Old 12-30-2007
tom120934's Avatar
tom120934 tom120934 is offline
Administrator
 

Join Date: Jun 2005
Location: France
Age: 28
Posts: 2,976
Awards Showcase
The Psychedelic 60's Gold Medal 
Total Awards: 1
Ok, I will highlight a wire, but please post a wider one, showing whole car from front arch to rear arch.

Also, please note I'm no Max user, so I can't help you about the commands and keyboard shortcuts.



Currently project : Lamborghini Murcielago LP640 Roadster
Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4)

See my work and my tutorials on www.thomasbaron.net
Reply With Quote
  #34 (permalink)  
Old 12-30-2007
fskpzns's Avatar
fskpzns fskpzns is offline
Extra Cupholder
 

Join Date: Dec 2007
Location: Serbia
Posts: 409
Side of the car....
Attached Thumbnails
nissan-z350-side.jpg  
Reply With Quote
  #35 (permalink)  
Old 12-30-2007
fskpzns's Avatar
fskpzns fskpzns is offline
Extra Cupholder
 

Join Date: Dec 2007
Location: Serbia
Posts: 409
Headlight....
Attached Thumbnails
nissan-z350-headlight.jpg  
Reply With Quote
  #36 (permalink)  
Old 12-30-2007
fskpzns's Avatar
fskpzns fskpzns is offline
Extra Cupholder
 

Join Date: Dec 2007
Location: Serbia
Posts: 409
This thread will be a great tutorial for all beginners if we continue to write like so far :-)

Ps: Ilustrated tut. :-)

Last edited by fskpzns : 12-30-2007 at 05:27 PM.
Reply With Quote
  #37 (permalink)  
Old 12-31-2007
tom120934's Avatar
tom120934 tom120934 is offline
Administrator
 

Join Date: Jun 2005
Location: France
Age: 28
Posts: 2,976
Awards Showcase
The Psychedelic 60's Gold Medal 
Total Awards: 1
About the side, I've no critics about the mesh. So I wonder : did you modify it since when I posted about that edge for the first time ?

About the headlight, please check the picture I attached. It's better now, but you should add some thickness.
Attached Thumbnails
nissan-z350-headlight.jpg  



Currently project : Lamborghini Murcielago LP640 Roadster
Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4)

See my work and my tutorials on www.thomasbaron.net
Reply With Quote
  #38 (permalink)  
Old 12-31-2007
fskpzns's Avatar
fskpzns fskpzns is offline
Extra Cupholder
 

Join Date: Dec 2007
Location: Serbia
Posts: 409
Quote:
Originally Posted by tom120934 View Post
About the side, I've no critics about the mesh. So I wonder : did you modify it since when I posted about that edge for the first time ?
No Tom.... i don't do anything with side of the car in time when i capture that screenshot. Now i post new picture....
Attached Thumbnails
nissan-z350-aditional-fix-small-no-result.jpg  
Reply With Quote
  #39 (permalink)  
Old 12-31-2007
fskpzns's Avatar
fskpzns fskpzns is offline
Extra Cupholder
 

Join Date: Dec 2007
Location: Serbia
Posts: 409
Quote:
Originally Posted by tom120934 View Post
About the headlight, please check the picture I attached. It's better now, but you should add some thickness.

Is this enough ?
Attached Thumbnails
nissan-z350-headlight-2.jpg  
Reply With Quote
  #40 (permalink)  
Old 12-31-2007
tom120934's Avatar
tom120934 tom120934 is offline
Administrator
 

Join Date: Jun 2005
Location: France
Age: 28
Posts: 2,976
Awards Showcase
The Psychedelic 60's Gold Medal 
Total Awards: 1
Yes, I think : you'll have to check it later when modeling the outer part of the headlight. But the bottom of the hole (both on bumper and hood) needs be fixed : put the "thickness polys" horizontally, not vertically like you did.

About the side edge going from wheel arch to wheel arch, it's really weird. Check the weight of edges (or vertices or faces, I don't know how your software deal with weights : Blender works by giving weight to edges) to make sure it's not the source of the irregular hardness. Otherwise, just try to render it again, to make sure if the issue is still there.



Currently project : Lamborghini Murcielago LP640 Roadster
Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4)

See my work and my tutorials on www.thomasbaron.net
Reply With Quote
Reply