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Work In Progress: Rendering and animation Show off your projects you are working on

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Old 12-20-2007
fskpzns's Avatar
fskpzns fskpzns is offline
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Nissan Z350

So this is my new project since i put Mazda RX8 on hold.

Just finish main body shape.
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nissan-z350-01.jpg  nissan-z350-02.jpg  nissan-z350-03.jpg  nissan-z350-04.jpg  
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Old 12-20-2007
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tom120934 tom120934 is offline
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You should detail a part before trying to get the whole body. As you're missing a lot of edges and details on your current model, you'll have to work again on each part. This 2-pass process is really boring, trust me. It may lead to give up on the car.

Edit : by the way, the car is named 350Z and not Z350, isn't it ?



Currently project : Lamborghini Murcielago LP640 Roadster
Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4)

See my work and my tutorials on www.thomasbaron.net
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Old 12-20-2007
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OPS for Z350 :-))))


I know that but first i make body than i work on details (chamfer etc etc).

Difference between this model and Mazda is that i now make more faces from the start. Its more precise from the beginning than Mazda. Later i will make details. Thats the way i work.... for now :-)))

All lines is aligned with car lines so its not big... or maybe is better if i say its not HARD work, adding details later (like sharpening edges or cutting etc etc.)

PS: And i must say that this model is much more cleaner than Mazda in same phase/stage of work.

Last edited by NightEye : 12-24-2007 at 08:17 AM.
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Old 12-23-2007
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Here is some new pictures. Bumps bumps and bumps.... huh !!! To tired of this nasty bumps :-)
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nissan-z350-01.jpg  nissan-z350-02.jpg  
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Old 12-24-2007
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So have a break and go hunting again in a couple of days

Nice update, yes you have some bumps and pinches. But I wait for you fixing them.



Currently project : Lamborghini Murcielago LP640 Roadster
Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4)

See my work and my tutorials on www.thomasbaron.net
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Old 12-24-2007
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Need help guys !
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Old 12-24-2007
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tom120934 tom120934 is offline
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I think I can't help you now with a definitive solution. I'm facing almost the same problem with my current WIP. Stay tuned, I'll post hints as soon as I find some



Currently project : Lamborghini Murcielago LP640 Roadster
Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4)

See my work and my tutorials on www.thomasbaron.net
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Old 12-24-2007
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OK m8. I have 2-3 same spots on my car. Unexplained errors.
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Old 12-24-2007
Svampen Svampen is offline
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Its quite simpel to say whats wrong with it, fix it is harder.

The problem is that the big poly to the left is 5 sided, and to big to make it smooth out right. The way i can think of to fix it is to make a bigger chamefer before u delete the "hole area" so the poly gets smaller and u can make another chamfer when you cut out the hole. Not sure if it works but always try to stay to 4 side polys.

Good work btw

EDIT; make sure not to mess up the body shape when you do a chamfer before you make the hole

Last edited by Svampen : 12-24-2007 at 04:04 PM.
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Old 12-24-2007
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I think your problem is caused because the poly near the corner is large and not parallel to corner and its a 5-gon.I dont know the rest of your wire so i just based a solution on the wire you showed.That might work or might not.Trial and error.
Green edges : Move them to red.Or just delete them then draw red lines
Red lines : Explained above.
I know the source of Tom's problem aswell.The thing is some programs like 3dsmax and blender dont enjoy smoothing a "corner that ends as a triangle".I faced the same problem with my Murcielago on lots of corners,since that car has very difficult-to-model edges but fixing based on that idea worked for me and for some else modelers.
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