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| Work In Progress: Rendering and animation Show off your projects you are working on |
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Trust me, I'm not dumb enough to make the spokes paper thin
![]() Part of the problem I think is the wheels are exported at too low loevel for rendering, and the sides of the spokes have ended up more rounded than flat. In the refs I have, the spokes are thinner than i expected too. Cheers! |
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Maybe the windows shouldn't be so dark and maybe more reflective
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Really good work so far. The interior is going to give you difficult times, because it will be touchy to get the luxury ambiance in there. Both details modeling and shaders will take time.
Keep us updated ! ![]() ![]() Currently project : Lamborghini Murcielago LP640 Roadster Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4) See my work and my tutorials on www.thomasbaron.net |
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Quote:
Maxx, the window surface is a temp surface, only for rendering without the interior. Once the interior is in for rendering, they'll be like real car windows ![]() Cheers! |
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damn... just noticed this beast. It looks great some true work of art. The front seems some how off to me . Perhapse the headlights are too narrow in relation to the overall car/ grill. Also your tailights should'nt have the fins in them. Ive seen that on the car but I think it was one of the concepts. I think thats it. If you want some great picture resources go to
http://www.jabbasworld.net/viewtopic...=asc&start=100 Anyhow.. you truely are an amazing modeler I know how hard this car is to capture. |
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Thanks all.
Icekid, the front proportions are correct as far as i can tell, but I opted to build the style of headlights seen in the prototype car, which differ from the ones in actual road going ones. i think the type I modelled look cooler, but perhaps that makes them seem different? Not sure. Cheers! :-) |