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Work In Progress: Rendering and animation Show off your projects you are working on

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  #1 (permalink)  
Old 12-25-2007
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WiP: Lamboghini Murcielago

Hi everyone, I'm back, Actually im around but i just didnt post. Look at my POINTS! I'm currently learning 3DSMAX. This is what i have done so far. Have a nice stay!

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Old 12-25-2007
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Last edited by tootster : 12-25-2007 at 02:59 AM.
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Old 12-25-2007
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has some inaccuracy and surface/smoothing problems.other than this it looks ok.
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Old 12-26-2007
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Pictures doesn't show up, as of writing.



Currently project : Lamborghini Murcielago LP640 Roadster
Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4)

See my work and my tutorials on www.thomasbaron.net
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Old 12-26-2007
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the images take too long to load you might wanna consider uploading it on here or a different image hosting site
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Old 12-27-2007
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sorry guys, just came back home from barbeque chalet. gotta rest now. i'll reupload soon. sorry!

Tootster aka dOtxx3,
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Old 12-28-2007
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Pictures show up now.

As you didn't post in the lowpoly section, I assume you consider your work as highpoly. But for a highpoly model, the base mesh has way too low level of details. Maybe you should try to work slowly, a part at a time.

You can try to draw (either pencil or 3D with only some vertices) a sketch of the car, to capture as many features as you can. That's an easy to get focused on details.



Currently project : Lamborghini Murcielago LP640 Roadster
Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4)

See my work and my tutorials on www.thomasbaron.net
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Old 12-29-2007
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tom120932: Yeah, but after smoothing its a few thousand polycounts. My body still aching. Gotta jump back to bed again.

Tootster aka dOtxx3,
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http://tootster.cgsociety.org/gallery/
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Old 12-29-2007
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Maybe it's because you're smoothing with too many level of subdivision.

Usually I work with only 2 levels, and adding extra polys by hand where I need higher mesh density (edges, creases, ...) When I started modeling some years ago, I was used to use 5 or 6 levels of subdivisions, resulting in what you've got there.

Try to find your balance between initial mesh complexity (the one you create by hand) and the subdivision level.



Currently project : Lamborghini Murcielago LP640 Roadster
Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4)

See my work and my tutorials on www.thomasbaron.net
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Old 12-30-2007
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thanks tom120932 for that very useful tips! ill take note of that. I guess im gotta spend my last few days having fun. Hope everyone have fun too! cya!

Tootster aka dOtxx3,
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http://tootster.cgsociety.org/gallery/
www.pddesignstudio.com
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