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| Work In Progress: Rendering and animation Show off your projects you are working on |
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![]() For the wheelarch, yes, I already fixed that but thanks for pointing it ![]() Some news renders |
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very nice i like the camera angle in the first render but this maybe nit picking when car wheels turn they lean towards where the its turning to. the front wheels in the first render should lean like this /. maybe not as extreme s this pic http://robson.m3rlin.org/cars/wp-con...sl55k-copy.jpg
![]() i'm a maya user current project(s) kleemann cl65 upcoming projects 55 Belair old/completed projects lynx concept |
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The overall look of your pictures is really coherent. Great achievement. And keep it stock for sure : what NightEye said for GTI only, I agree for all cars from anywhen and anywhere !
![]() ![]() Currently project : Lamborghini Murcielago LP640 Roadster Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4) See my work and my tutorials on www.thomasbaron.net |
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@ younglion : I can assure you that on a stock GTI, the wheels take no vertical angle when you turn them. This is because of the front suspension geometry.
As you can see on the following pic (thanks to PassionGolfGTI, the french Golf 1 & 2 GTI bible for the pic) ![]() @ tom : totally agree with you ![]() |
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![]() ![]() i'm a maya user current project(s) kleemann cl65 upcoming projects 55 Belair old/completed projects lynx concept |
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You're right for the rims material, needs some work. Thanks for the comment. ![]() |
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very nice work, are those fluorescent tubes reflecting on the windshield?
![]() i'm a maya user current project(s) kleemann cl65 upcoming projects 55 Belair old/completed projects lynx concept |
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I forgot to hide it before the render... Last edited by Gillou : 06-20-2008 at 12:32 PM. |
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i dont see any bumps, so nothing i can crit on
![]() i'm a maya user current project(s) kleemann cl65 upcoming projects 55 Belair old/completed projects lynx concept |
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