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Work In Progress: Rendering and animation Show off your projects you are working on

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Old 01-17-2008
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Fictional Honda CB

Maybe a bit of a strange subject, main reason I'm doing a fictional bike is because this has to be done by next thursday and I also have a character to skin and finish texturing (he'll be riding this thing), so doing a real one accurately would take too much time. Also, it's supposed to be a bit exaggerated and fitting with the cartoony guy that will drive it.
Soo, I'm making up my own bike; drew a little sketch and now I fill in the details as I go. I am basing this off my own 1982 CB400N combined with CB1100F for that retromodern look, color scheme is inspired by a CB900 Bol D'Or.
I'm not really looking for feedback on accuracy, missing critical motorcycle parts will be added, but if you think I missed something you can point it out. Just fire away for the rest.



Forgive me the bad AA please, they render fine, but JPG's don't seem to like red and black together. Also, I can do bigger renders is anyone prefers as these only take a minute.

To do:
-front brake lines
-footpegs and shift mechanism + rear brake mechanism
-rear sprocket and chain (does anybody know if there is like a sprocket/gear generating script or plugin btw?)
-indicator lights
-finish up dashboard
-fix sucky tire displacemap
-add some more details here and there
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Old 01-18-2008
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Quote:
but JPG's don't seem to like red and black together
if you are working with max, don't save the output file as a jpg. save it as a BMP or GIF or PNG or whatever lossless fileformat you can imagine, then open the file in a good imageediting program (no MSpaint). then just save the image as a high quality JPEG and voila you will have a nice image with acceptable filesize.

Quote:
(does anybody know if there is like a sprocket/gear generating script or plugin btw?)
copy & paste? that's what i owuld do. if you can't get the links fixed at a point, then i would suggest modeling some kind of cover for the chain at some place to just hide the area where the links come together. but if tihs is for an animation then....errr no idea

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Old 01-21-2008
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Thanks for th tip on the jpg's, works.
Sort of done, have to finish the dude now. I did the chainlinks with a SplineIK, which is animatable. Doesn't work as great as you'd hope though, weird twist and movement still happens a lot.


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Old 01-21-2008
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It looking really nice.

I.L.M.4.E
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Old 01-22-2008
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Apart the tire shader being too light, and maybe the turn signals (it looks a glass is missing), this picture is excellent. Modeling looks good and has a good level of details, and rendering job is top as well.

Congratulations !



Currently project : Lamborghini Murcielago LP640 Roadster
Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4)

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Old 01-22-2008
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I can only agree, really nice work with it
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Old 01-22-2008
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Thanks guys!
Tom, what do you mean by the tire being too light ? Too much reflection for the highlights? They're supposed to look more new than your average tire, so I found the hightslights pretty much right. The indicator glass could use a bumpmap on the inside though, they don't look as convincing when you caan see through the glass.
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Old 01-22-2008
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Sorry for being unclear. What I meant is, you should darken it, not only on highlights but on the whole tire.



Currently project : Lamborghini Murcielago LP640 Roadster
Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4)

See my work and my tutorials on www.thomasbaron.net
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Old 01-25-2008
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Tom: i'm not sure, they seem dark enough if you ask me.
Anyway, exam was today, this was one of my presentation renders:



the exam was about the guy, and not the bike
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Old 01-25-2008
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Argh Imageshack is acting, could you use attachment uploader? I couldn't open your image
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