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| Work In Progress: Rendering and animation Show off your projects you are working on |
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It's an excellent start to me. I'm sure it's your first wip here but not your first project ever. The mesh looks pretty clean, please post unsmoothed screencap to make it sure. Also, a clay can be useful.
I've a little doubt about accuracy of the foglight : the bulge in the bumper looks too small to me. Check this refpic please : http://news-images.caradisiac.com/IM...-megane-rs.jpg Also, almost all your edges are too sharp : please take the edge on side of hood as an example on the same refpic. Last critic from me, the little edge of the hood bordering the headlight is just a bit too long. Keep us updated, it's a really nice choice of car ! ![]() ![]() Currently project : Lamborghini Murcielago LP640 Roadster Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4) See my work and my tutorials on www.thomasbaron.net |
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@tom120934: thank you very much for the comment and yes its not my first car
the picture you attached is the megane rs which isnt the same car im modeling (megane sport) Renault Mégane Sport Trophy 1024 x 768 wallpaper but still im not with the fog light coz it does not match the ref |
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Ok, I was wrong. Not easy to tell which "sport" model you choosed between "renault sport" and "sport trophy".
You're right about the foglight : both my refpic and your model are off But I still think the little hood edge touching the headlights is still too long.Keep us updated. ![]() ![]() Currently project : Lamborghini Murcielago LP640 Roadster Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4) See my work and my tutorials on www.thomasbaron.net |
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Here is my wires... Maybe you find inspiration
![]() http://3dcreative.cba.pl/pliki/g2006/ren.htm www.3dcreative.cba.pl |
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it's looking really nice. Just 1 tip on the wire. Where the arrow is pointing ad, on the model it looks a bit bumpy because you didn't control the curve there very well. If you cut it the way i showed you can move the fender points a bit outwards so the curvature is much better.
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