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| Work In Progress: Rendering and animation Show off your projects you are working on |
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Nissan Silvia S13 (1989)
Hey all, long time to see, i've put my nsx on hold (if anyone remembers it
),starteda silvia, gonna post the (now old but oh well), main shelled wireframe car, and the front bumper which is close to completion, materials arent final, just to give a hint where the car is going, c&c welcome! cheers -BB- |
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@advan, na the nsx is still on hold -____-" i will finish it 1 day i think
just need motivationfor the engine and stuff... ^__^ @xero, well, regardless of your rendering engine, you just make a glass material, and on the bumpmap slot you use a map that "resembles" a grid, obviously thatll look your signal light too squarish so mke it softer so that it gets rounder, fiddle with the blur option on the map and on other things. ah i talk too much, basically glass material -> map your "plastic squares" in a bumpmap et voilà cheers -BB- |
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It's a really nice start. Mesh is really clean & smooth, but there is a bit of polywasting. You can try to save some rows.
The yellow render looks really good ! I'll be watching this one. Keep us updated ! ![]() ![]() Currently project : Lamborghini Murcielago LP640 Roadster Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4) See my work and my tutorials on www.thomasbaron.net |
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Yuck, its really fast and crappy, but then again, it will give you an idea, if the bump does not go
where you want to (i.e inwards instead of outwards), just go to some rollout menu i forgot on the image and set "invert" Also, you need to apply a UVW map at the thing you want to texture! cheers -BB- |
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mmh i'd say it depends on whasts behind the glass, how strong is the bump value, your render settings,
the glass settings, a lot of stuff ![]() just fiddle more with the values i'm sure you'll reach your goal ![]() -BB- nevermind, didnt notice this thread had a page 2 ![]() Last edited by IBrokENbonEI : 02-12-2008 at 08:33 AM. |
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