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Thank you for the website. What is the best way to model the headlight cap? Extruding from the Fender, hood or bumper, or making it a separate piece of geometry. In other words, how do I make the points narrow down as is show in the picture closing in and closer down towards the bumper? What is best way for clean topology and no weird stuff happening.
I did a search for wireframe works people did here, but it seems most cars are rounded headlights or flattened....so any advice would be great.
Last edited by carme : 04-23-2008 at 12:13 AM.
Reason: images deleted bec. didn't get any help.
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