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| Work In Progress: Rendering and animation Show off your projects you are working on |
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Finally someone learning LW!!
![]() SubD and CC do pretty much the same. Only thing is that CC can smooth ngons (>4 sided), and SubD can't. Usually you only have quads and tri's anyway. Tri's don't have to be bad. LW can smooth them pretty perfectly. SubD levels: press 'o'. You can set the SubD and CC subdivisions. 5 is good enough mostly. The mesh looks good sofar Can't wait to see more!By the way: I suggest to move up your model, or turn the grid off. It's blocking your view when you want to see things. Oh, another thing: try to model in real scale. Your model is a few meters wide now ![]() It will make texturing a lot easier. Last edited by NightEye : 04-29-2008 at 07:37 AM. |
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The blueprints I used for my attempt weren't that bad. You can find them linked on my site.
I think you're doing a good work in polyplacement. I'm looking forward to see some clay renders of your model. ![]() ![]() Currently project : Lamborghini Murcielago LP640 Roadster Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4) See my work and my tutorials on www.thomasbaron.net |
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