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  #61 (permalink)  
Old 08-27-2008
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Thanks for your comments.

Patrick_F, thanks again for your polyplacement help. What line are you talking about ? Can you show me with a refpic ? Thanks in advance.

Here's an update, more progress on the front.
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2006 Lamborghini Murcielago LP640 Roadster-clay00021.png   2006 Lamborghini Murcielago LP640 Roadster-clay00022.png  
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  #62 (permalink)  
Old 08-27-2008
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there is a sharper (not completely sharp but very seeable) line on the side. between where it's flat and where it's round.

Lamborghini Murcielago LP640 Roadster (2007) - 1600x1200 wallpaper 09

the line shows only in pictures where the light falls on it. It's just a chamfer.

Second thing, the fron light, the inner corner of that black thingy below the lights is way to soft. It has a sharp edge!

the rest is looking faboulus, keep it going.
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  #63 (permalink)  
Old 08-27-2008
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If you're talking about the line running just above the bottom of the door to the top of the side air intake, I think I did it correctly. Please check attached screencap.

About the inner lower corner of the front light, you're right, I saw it but forgot to fix it before posting. Thanks for noticing.
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2006 Lamborghini Murcielago LP640 Roadster-sideline.jpg  
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  #64 (permalink)  
Old 08-27-2008
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I mean this line:
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2006 Lamborghini Murcielago LP640 Roadster-lamborghini-murcielago_lp640_roadster_2007_1600x1200_wallpaper_09.jpg  
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  #65 (permalink)  
Old 08-27-2008
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Thanks for the explanation. Indeed I didn't see this one, I'll fix it.
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Old 08-27-2008
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I like your rendering angles , if the car was rendered - finished at these angle ....... Dude!!

I was just going to tell you about the headlights but Erik_S beat me to it
Both ways , it looks cool.
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  #67 (permalink)  
Old 08-27-2008
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lol patrick, you just did what i was too lazy for. Tom i meant that line, i thought my explenation was clear, but i came to the conclusion i suck at explenations
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  #68 (permalink)  
Old 08-28-2008
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Lol, damnit Erik, so you have to get up so early to go to school?
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  #69 (permalink)  
Old 08-28-2008
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no it's more that i just came home from some party's lol. Did a check on the forum before getting to bed, needed to get the beer out of me lol
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Old 09-02-2008
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Thanks for all your comments.

Nitro-X, that's what I planned to do : finish this model ! I hope you'll appreciate the camera angle in the 2nd render below, I tried to mimic the refpic Patrick_F posted.

Erik_S, I guess you recovered now from your excesses

Here's an update, I focused on rims, so no update on the body so far.
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2006 Lamborghini Murcielago LP640 Roadster-clay00025.png   2006 Lamborghini Murcielago LP640 Roadster-clay00026.png  
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  #71 (permalink)  
Old 09-02-2008
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looking really clean and accurate to me! Very nice!!!
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Old 09-02-2008
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Looks great Tom, very smooth!
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Old 09-02-2008
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woah nice progress on this tom, its looking great so far, keep it up
cya
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  #74 (permalink)  
Old 09-02-2008
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dude......You're making me to try blender top notch work
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  #75 (permalink)  
Old 09-11-2008
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Thanks for all your kind comments !

et_fone_home, I do my best, thanks !

Prykie, glad you like, thanks !

spitty3d, I keep working, don't worry

janusz, thanks. Maybe at least some people will stop saying "blender is useless"

No update at the moment, being really busy at work. Stay tuned.
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  #76 (permalink)  
Old 10-13-2008
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Man.. this will be pretty sick when it's done.. I have blender, do you think it's any easier to work with than 3dsmax?
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  #77 (permalink)  
Old 10-14-2008
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"When it's done" : you're completely right about that, I need more free time than I currently have, that's the reason why the project is on hold at the moment.

About Blender vs Max, I can't really compare : my only use of Max was about 10 years away (release 2.5) and I forgot anything about it. I'm back to CG since 2005 (roughly) and only used Blender since. The two advantages I see about Blender above Max are : it's Free Software (I mean, Libre) and free (I mean, it didn't cost me a buck)

Another current project I'm working on is a tutorial to build a car from scratch with Blender : high-poly modeling with focus on details and accuracy. Hope it will help. Stay tuned for more.
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  #78 (permalink)  
Old 10-14-2008
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Too bad it is on hold, i really love this project. Hope you have more free time soon so we can see some updates also can you give us some more information about the tutorial or is it still in the beginnings?

Cheers
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  #79 (permalink)  
Old 10-14-2008
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I think I will publish it in its early shape. I covered so far the creating process of the "spline cage" I used (which doesn't use spline, but who cares ? ) and I need to finish that cage before writing the modeling part of the tutorial. Because I write the tutorial as I progress on the modeling, to make sure I don't forget to mention anything.

I hope I will get more free time soon.
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  #80 (permalink)  
Old 10-14-2008
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yew go blender!!! great car model, what kind of setup have u got for ur yafaray clay renders? what are u using sun, hdri, emiter planes etc? and is it just the clay setting for the mterials. coz they look nice.
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