It appears you have not yet registered with our community. To register please click here...

Forum Gallery Register FAQ Members List Arcade Search Today's Posts Mark Forums Read

Go Back   SMCars - Car Blueprints > Work Area > Work In Progress: Rendering and animation

Work In Progress: Rendering and animation Show off your projects you are working on

Reply
 
LinkBack Thread Tools Display Modes
  #1 (permalink)  
Old 07-01-2008
redline_or_nothing redline_or_nothing is offline
Cup Holder
 

Join Date: Jun 2008
Posts: 8
widebody supra

Hello everyone, This is my first post (noob here) and I thought I would let everyone see my first car. It is actually my 3rd attempt because I am also pretty noobish with 3ds max but I think it is coming out pretty good but I know there are still alot of mistakes. I am almost finished with it, all I am going to do is put in the gas filler compartment and work a little more on the interior. I chose to do the supra as my first car because I actually have a 97 mkIV tt so I can take as many reference pictures as I need. If anyone needs detailed reference pictures of a supra I have a cannon eos digital rebel that takes 6.3mega pixel. Well, here are some renders (clickable thumbnails).



Reply With Quote
  #2 (permalink)  
Old 07-01-2008
et_fone_home's Avatar
et_fone_home et_fone_home is offline
Cigarette Lighter
 

Join Date: Oct 2005
Location: Australia, VIC
Posts: 542
Send a message via MSN to et_fone_home
Nice work, Welcome to SMcars!

If possible, can you show some wires and clays?
Reply With Quote
  #3 (permalink)  
Old 07-01-2008
redline_or_nothing redline_or_nothing is offline
Cup Holder
 

Join Date: Jun 2008
Posts: 8
Quote:
Originally Posted by et_fone_home View Post
Nice work, Welcome to SMcars!

If possible, can you show some wires and clays?
Thanks for the welcome et and I did a few printscreens of hidden line views and you can tell the mesh is a mess but it renders fine without any problems and to tell the truth at my skill level I would be better off just starting over and redoing the whole car and not do the same mistakes that I have learned from doing this one. I dont have time to do any clay renders tonight but I will try to get a few tomorrow. Thanks again for the welcome. Here are the pics:


Reply With Quote
  #4 (permalink)  
Old 07-01-2008
et_fone_home's Avatar
et_fone_home et_fone_home is offline
Cigarette Lighter
 

Join Date: Oct 2005
Location: Australia, VIC
Posts: 542
Send a message via MSN to et_fone_home
Most renders can hide the imperfections, but looking at the renders, i can spot a few reflections which dont line up. The wires must be continuous, so that reflections would look flowing through the car. Your car is not bad, just a bit less consistent with the wires.
Reply With Quote
  #5 (permalink)  
Old 07-01-2008
Icekid84's Avatar
Icekid84 Icekid84 is offline
Administrator
 

Join Date: Jul 2002
Age: 24
Posts: 4,510
Send a message via ICQ to Icekid84 Send a message via AIM to Icekid84
Exactly what ET said.. I noticed on your rear fender the lines dont match up and on the door you have some wierd structure. On a design note.. I think you might want to add something to the hood.. a line or intake ( nothing ricy of course) but just something to give it some eyecandy, right now you made this car a lot wider so the hood area is a lot wider when you count the fenders.. so its a big bare area.

~click to view my gallery~

".....Just Killing Time....."
Reply With Quote
  #6 (permalink)  
Old 07-02-2008
.59 Reverse's Avatar
.59 Reverse .59 Reverse is offline
kung fu grip.
 

Join Date: Nov 2002
Location: The JDM couch.
Age: 23
Posts: 75
Send a message via ICQ to .59 Reverse Send a message via AIM to .59 Reverse Send a message via MSN to .59 Reverse Send a message via Yahoo to .59 Reverse
Talking

Quote:
Originally Posted by Icekid84 View Post
On a design note.. I think you might want to add something to the hood.. a line or intake...
oh no you dont..

flat bonnets are dandy..

only thing you could add to the bonnet without breaking the car is a simple air outlet or a naca duct or two to the turbo(s )..



remember kids, if you're JDM, your str33t kr3dz go through the roof! bright JDM paint, JDM carbon fiber parts, hood-rise kits, JDM stickers, and JDM black-face wheels all add points! make sure you always remind everyone how JDM you and your car are too. chicks dig it. and dont forget to drift! because you know... drift is JDM tyte, y0! and you know JDM is a way of life and stuff.. atleast until the next fad comes along.. JDM 4 lyfe, y0!
Reply With Quote
  #7 (permalink)  
Old 07-03-2008
redline_or_nothing redline_or_nothing is offline
Cup Holder
 

Join Date: Jun 2008
Posts: 8
Thanks for the help everyone and I did model a different hood to begin with. I used the toms castrol supra blueprints and made the hood as close to it as I could. I just like the plain hood best so i did most of my renders with it. Here are a couple of pics of the vented hood:


I have tried to get the reflection that starts after the door to match up but I have the polys going at too extreme of an angle that it will not match up unless I move the vertices back to align with the door edge, and that makes it hard to keep it widebody. I have decided to just start new with stock supra blueprints and I have done the hood to begin with and was hoping you all could coach me through it. This will be my fourth time trying to get this car decent and smooth. Here are some pictures of what I have so far:



Ok, if the hood is good enough, where would be best to start doing next? In the past I have just cloned all of the front edges forward and started shaping the headlight lens and front bumper, but I cant remember exactly how I did it but I know I had a time just getting the headlight lens started right. I have a printscreen of the top view and could you tell me how to aproach the headlight lens the best way. Thanks again for your help. Here is the pic of the top view:


Reply With Quote
  #8 (permalink)  
Old 07-03-2008
Poltavskiy's Avatar
Poltavskiy Poltavskiy is offline
Administrator
 

Join Date: Aug 2005
Age: 19
Posts: 1,955
Send a message via MSN to Poltavskiy
Triangles = Satan in high poly modeling. Do the fallowing.
Attached Thumbnails
widebody-supra-5.jpg  


www.poltavskiy.com

AKA *RedStar*
Reply With Quote
  #9 (permalink)  
Old 07-03-2008
redline_or_nothing redline_or_nothing is offline
Cup Holder
 

Join Date: Jun 2008
Posts: 8
Thanks Redstar, I got that sorted and I appreciate the help. Now how would be the best way to start dragging the front edges forward to start the headlight lens and bumper? I mean, would it be best to drag all of the front edges of the hood in the y direction then scale all of vertices in y direction to have them all equal?
Reply With Quote
  #10 (permalink)  
Old 07-04-2008
Poltavskiy's Avatar
Poltavskiy Poltavskiy is offline
Administrator
 

Join Date: Aug 2005
Age: 19
Posts: 1,955
Send a message via MSN to Poltavskiy
work your way from the hood and model the front bumper. Than when front is done than fill in the headlight area and go from there.


www.poltavskiy.com

AKA *RedStar*
Reply With Quote
Reply



Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -5. The time now is 01:01 PM.



Design By: Miner Skinz.com
Powered by vBulletin® Version 3.6.8
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.0.0 RC6