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Work In Progress: Rendering and animation Show off your projects you are working on

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Old 10-08-2008
alexL alexL is offline
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97 Mazda Mx6

so i decided to make my life a little easier by not having to search for blueprints and reference photos, i would model my own car for my next project. Its a 97 mazda mx6 mystere, for anyone who doesnt know them its an amazing car, its a shame that they stopped making them, but anyways im rambling here it is!

i had some time today to get this started so i got most of the body lines with splines, once im done this ill start making polys and it should come together
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97-mazda-mx6-mx6.jpg  97-mazda-mx6-frame1.jpg  97-mazda-mx6-frame2.jpg  
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Old 10-09-2008
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Icekid84 Icekid84 is offline
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Ok so.. you are making a blueprint first of your car then model from it, or are you wanting to use those splines as your base to give the car polys? If its the second option then I think you would be better off building the car with polys to begin with.

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Old 10-09-2008
alexL alexL is offline
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the 2nd is what ive done, once i have all the lines i connect the verticies to make polys, probably not the best method but it seems to work the best for me

anyways this is what i have as of this morning, ive got a few weird things to take out then yeah
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Old 10-30-2008
alexL alexL is offline
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anyways sorta put this one on the backburner but heres what ive got done with it so far, im gunna redo the headlights n taillights n add mirrors and such, im doing this partially to see what various parts/color schemes would look like on my car so im gunna do some custom bodywork once the base model is done
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Old 10-31-2008
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shilpinator shilpinator is offline
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some parts look too smooth and round.. need to add more chamfers .
also, plz post some clays/screengrabs, and wires
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