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Old 01-01-2009
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Audi A8 - First Car

Hello everyone,

I actually found this site on accident, looking for blueprints for the Audi A8. This is my first car model and I am determined to finish this one, interior and all. But for now, lets concentrate on the exterior. I'm working on the front end right now. Here are some renders. I'll post a wireframe render as soon as I remember how to do a wireframe render. It's been a while.

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Old 01-01-2009
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Welcome to the forums!

Model looks ok to me so far, i do not know the R8 in detail tho so you'll def have more c&c from people, lol.

To do a wire frame render if your using max set it to Mental Ray or what ever it is, lol and make one material slot a composite and in another material slot just click wire so it become a wire frame. Then just drag the wire frame mat in to the first slot in the composite mat. Hope that makes sense, lol.

Edit - All tho for your first car model it looks too good, you sure this is your first car?

Last edited by Lynx; 01-01-2009 at 09:53 PM.
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Old 01-01-2009
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Its definitely my first car. I've watched a lot of car modeling tutorials and finally got the guts to try one myself. Also, this is the A8 I'm modeling. I got the inspiration from all the Transporter movies. Its funny though, I just found a tutorial on wireframe rendering. It explains the process you just set out, but in more detail. Thanks for the info and compliments. Here are some wires.

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Old 01-01-2009
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nice work for a first
buut, you want to make the poly spacing as even as possible. and it should flow better with the shape of the part. keep that in mind.

also, you could just attach the pics here in THIS forum
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Old 01-02-2009
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Uneven polyflows caught my eye too, could you show unsmoothed wires aswell?

and indeed don't hesitate to use our attachment system
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Old 01-02-2009
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Woops, I meant A8, lol

But i agree with above posts
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Old 01-02-2009
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Ok, here are some unsmooth renders. Oh, and the only reason I was using photobucket was because its easier to post my work when I'm posting on multiple 3D sites. I'll use the attatchment system here though, if everyone is more comfortable with that.
Attached Thumbnails
Audi A8 - First Car-clayfrontwire-unsmooth.jpg   Audi A8 - First Car-clayleftwire-unsmooth.jpg   Audi A8 - First Car-clayperspwire-notsmooth.jpg   Audi A8 - First Car-claytopwire-unsmooth.jpg  
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Old 01-02-2009
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Wires looks nice expect those uneven polyflows, they will cause some funky reflections so I would make them as even as possible Theres also small dent on the top of the front headlight where it bents to the fender
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Old 01-02-2009
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Originally Posted by Johnas View Post
Wires looks nice expect those uneven polyflows, they will cause some funky reflections so I would make them as even as possible Theres also small dent on the top of the front headlight where it bents to the fender

Is that dent on the fender or the hood? And what is the best way to correct the plyflow? Do you think I will have to redo some pieces? Such as the bumper or something?
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Old 01-03-2009
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No need to remake stuf. Just merge the two polyrows you have there.
Looks good!
Attached Thumbnails
Audi A8 - First Car-naamloos.jpg  
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Old 01-15-2009
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Heres an update. I did a little work in the rear fenders and was just messing around with some vray materials.
Attached Thumbnails
Audi A8 - First Car-mat_1.jpg   Audi A8 - First Car-mat_2.jpg   Audi A8 - First Car-mat_3.jpg   Audi A8 - First Car-mat_4.jpg  
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Old 01-17-2009
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Another update. I worked a little on the roof. I'm going to start working on the hood like NightEye showed me.
Attached Thumbnails
Audi A8 - First Car-roof_1.jpg   Audi A8 - First Car-roof_2.jpg   Audi A8 - First Car-roof_left_1.jpg   Audi A8 - First Car-roof_top_1.jpg  
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Old 01-29-2009
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Hey guys, I'm having a bit of trouble trying to model out the license plate area and tail light section. For the tail lights, I'm basically just trying to put a seam between the lights and trunk. For the license plate area, I tried extruding back those polygons and then chamfering the edges, but it doesn't come out right in a render. What would be the best way of going about this? Should I just delete those poly's over the lights and modeling them out?
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Audi A8 - First Car-trunk_ss.jpg  
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Old 01-31-2009
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Just model around it, making sure it's smooth. Don't be afraid to use more polies if that's nessecary.

This is not the way I would have done it, since LightWave supports tri's without problems, but Max can't.
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Audi A8 - First Car-naamloos.jpg  
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Old 02-11-2009
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Thanks for the input NightEye. I took your advice and was able to make it work with a few more iterations in turbosmooth.
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Audi A8 - First Car-taillights.jpg  
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Old 04-16-2009
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Well, it's been a while since I last worked on this. Here are a few renders. Just a rough draft of the rear bumper.
Attached Thumbnails
Audi A8 - First Car-bumber_rear_rough_1.jpg   Audi A8 - First Car-bumper_rear_front.jpg   Audi A8 - First Car-bumper_rear_side.jpg  
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Old 04-24-2009
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I decided to take a break from the bumper for a little while and started on the doors and the rest of the taillights.
Attached Thumbnails
Audi A8 - First Car-clay_doors.jpg   Audi A8 - First Car-clay_taillights-logo.jpg  
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Old 05-18-2009
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Just another update. I did a little work on the mirrors this time.
Attached Thumbnails
Audi A8 - First Car-mirror-sideview.jpg   Audi A8 - First Car-mirror-sideview_2.jpg   Audi A8 - First Car-mirror-sideview_3.jpg   Audi A8 - First Car-mirror-sideview_4.jpg   Audi A8 - First Car-mirror-sideview_5.jpg  

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Old 05-27-2009
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I'm having a problem with some shading again:
Attached Thumbnails
Audi A8 - First Car-shadowing-trim.jpg   Audi A8 - First Car-shadowing-trim2.jpg  
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Old 05-27-2009
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Just another update:
Attached Thumbnails
Audi A8 - First Car-11.jpg   Audi A8 - First Car-12.jpg   Audi A8 - First Car-18.jpg  
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