Go Back   Scratch Made Cars - Car Blueprints Forum > Work Area > Work In Progress: Rendering and animation

Work In Progress: Rendering and animation Show off your projects you are working on


Reply
 
LinkBack Thread Tools Search this Thread Display Modes
  #1 (permalink)  
Old 06-28-2009
Smurfen's Avatar
Plastic Dashtrim
 
Join Date: Apr 2007
Location: Norway
Age: 18
Posts: 84
Thanks: 3
Thanked 0 Times in 0 Posts
Smurfen's PC Specs
Nissan Skyline GTR R33

Here is my second mid/high poly car im working on the last couple of days...

only got a test render atm, will upload better tomorrow with wire (altho im not proud of the wire )

Most of the front is done and some stuff at the back
Attached Thumbnails
Nissan Skyline GTR R33-wip.jpg  
Reply With Quote
  #2 (permalink)  
Old 06-29-2009
hmg2007's Avatar
Carbon Fibre Cupholder
 
Join Date: Apr 2007
Location: Oakland, Maryland
Age: 23
Posts: 591
Thanks: 13
Thanked 5 Times in 1 Post
Send a message via AIM to hmg2007 Send a message via MSN to hmg2007 Send a message via Yahoo to hmg2007
Nice choice for your second model. the front looks good can't spot any bumps or anything, keep it up.
__________________

Reply With Quote
  #3 (permalink)  
Old 06-29-2009
Smurfen's Avatar
Plastic Dashtrim
 
Join Date: Apr 2007
Location: Norway
Age: 18
Posts: 84
Thanks: 3
Thanked 0 Times in 0 Posts
Smurfen's PC Specs
Thank you.

here is mesh smoothed and unsmoothed suggestions for making it better and efficient is wanted
Attached Thumbnails
Nissan Skyline GTR R33-smoothed.jpg   Nissan Skyline GTR R33-unsmoothed.jpg  
Reply With Quote
  #4 (permalink)  
Old 06-30-2009
maunt's Avatar
Supertech Soundsystem
 
Join Date: Feb 2009
Location: Australia
Posts: 37
Thanks: 6
Thanked 0 Times in 0 Posts
Wow... The first image looks good... But i can't believe those wires belong to it...
I'm not good with the whole poly flow thing but I try my best to keep the lines straight and the polys even...
So my only suggestion is to spend some time moving the vert's and trying to evenly space and straighten those lines...
Good luck, and I'm sure someone with more talent will give you better advice soon
Reply With Quote
  #5 (permalink)  
Old 07-01-2009
Knale's Avatar
Cassette Radio
 
Join Date: Oct 2006
Location: Massachusetts/Oregon
Age: 18
Posts: 201
Thanks: 0
Thanked 0 Times in 0 Posts
Knale's PC Specs
i dont have more talent, but i second maunt, just work on straightening stuff to get the flow right, if you can get that and line everything up you should be golden.
__________________
-We are in fact, at the cutting edge of cocking about- Richard Hammond
Reply With Quote
  #6 (permalink)  
Old 07-01-2009
GTTOO's Avatar
Magical Tree
 
Join Date: Apr 2006
Location: Atlanta, GA
Posts: 23
Thanks: 0
Thanked 0 Times in 0 Posts
Try to determine key lines in the car's body, and keep the topology very close to the shape of the car. I notice that the polys in the front fenders don't match the shape of the rest of the body, which follow the same line on the real car. You have a very strange flow in that area, I'd definitely address that first. Get some more reference photos and get crackin.
__________________
Real life rides: 1988 Mazda Rx-7 Convertible w/ Turbo swap!
1991 Nissan 240sx
Reply With Quote
  #7 (permalink)  
Old 07-02-2009
Smurfen's Avatar
Plastic Dashtrim
 
Join Date: Apr 2007
Location: Norway
Age: 18
Posts: 84
Thanks: 3
Thanked 0 Times in 0 Posts
Smurfen's PC Specs
thank you guys, will try to make it a bit better but its done, and its hard to fix it without making it worse <.> . What happens is i do my thing without paying attention and before i know it the vertex's and lines are all over the place. have done some modelling the couple of days while my internet was gone, so the main model is basically done.
Reply With Quote
  #8 (permalink)  
Old 07-02-2009
maunt's Avatar
Supertech Soundsystem
 
Join Date: Feb 2009
Location: Australia
Posts: 37
Thanks: 6
Thanked 0 Times in 0 Posts
Before i suggest something... What program are you using?
Reply With Quote
  #9 (permalink)  
Old 07-03-2009
Smurfen's Avatar
Plastic Dashtrim
 
Join Date: Apr 2007
Location: Norway
Age: 18
Posts: 84
Thanks: 3
Thanked 0 Times in 0 Posts
Smurfen's PC Specs
3ds max 2009
Reply With Quote
  #10 (permalink)  
Old 07-04-2009
Smurfen's Avatar
Plastic Dashtrim
 
Join Date: Apr 2007
Location: Norway
Age: 18
Posts: 84
Thanks: 3
Thanked 0 Times in 0 Posts
Smurfen's PC Specs
last update for a while... going away for 4 weeks
Attached Thumbnails
Nissan Skyline GTR R33-11.jpg   Nissan Skyline GTR R33-22.jpg   Nissan Skyline GTR R33-33.jpg  
Reply With Quote
  #11 (permalink)  
Old 07-04-2009
Catlin's Avatar
VIP
 
Join Date: Sep 2004
Location: England, Cambridge
Age: 20
Posts: 3,974
Thanks: 468
Thanked 123 Times in 32 Posts
Few things you might want to take a look at. if you dont understand what i point out tell me.
Attached Thumbnails
Nissan Skyline GTR R33-11.jpg  
__________________
Reply With Quote
  #12 (permalink)  
Old 07-04-2009
Smurfen's Avatar
Plastic Dashtrim
 
Join Date: Apr 2007
Location: Norway
Age: 18
Posts: 84
Thanks: 3
Thanked 0 Times in 0 Posts
Smurfen's PC Specs
ill try to fix most of those, the front splitter i dont see what you mean because im not doing that front splitter and front bumper.. and that thing behind the wheel is just some edges from the door and skirt. those points you have on the skirt i dont understand...

thank you

http://www.jdmenginesinc.com/shop/sh.../normal/A4.jpg

Last edited by Smurfen; 07-04-2009 at 08:12 AM.
Reply With Quote
  #13 (permalink)  
Old 07-04-2009
Catlin's Avatar
VIP
 
Join Date: Sep 2004
Location: England, Cambridge
Age: 20
Posts: 3,974
Thanks: 468
Thanked 123 Times in 32 Posts
the thing i meant about the front fender bit,was that its too much curved,theres only a little angle where it extrudes into the door. and theres too much curvature on the door. side
__________________
Reply With Quote
  #14 (permalink)  
Old 08-02-2009
Smurfen's Avatar
Plastic Dashtrim
 
Join Date: Apr 2007
Location: Norway
Age: 18
Posts: 84
Thanks: 3
Thanked 0 Times in 0 Posts
Smurfen's PC Specs
Thanks... Im finally back and will hopefully start working on it again
Reply With Quote
  #15 (permalink)  
Old 08-07-2009
Smurfen's Avatar
Plastic Dashtrim
 
Join Date: Apr 2007
Location: Norway
Age: 18
Posts: 84
Thanks: 3
Thanked 0 Times in 0 Posts
Smurfen's PC Specs
Done some rendering, texturing and my first studio scene, quite pleased with it.. a bit to dark.. but you can clearly see some panels are not streamlined at all :/
Attached Thumbnails
Nissan Skyline GTR R33-wip3.jpg   Nissan Skyline GTR R33-wip4.jpg  
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.3.0