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Newbie WIP: AE86
Yup Yup, I just started getting into this modeling stuff, kinda confused and what not, maybe someone could point me out on how to do this correctly, this is what I have so far...started off with a box and what not, I did however see another tutorial on making a car with nurbs in Maya or what not...anyway, critque, whatever, heh...thanks for the input and the prints
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Newbie WIP: AE86
yeah I used a box to start off with, any tips? pointers? suggestions?
I'm trying to make some car models for a lil gaming project for the summer, soo...yeah, heh...would I be better off doing the models with nurbs or what? if so...I guess I'll try that but I'd prolly need a tablet of some sort to do the drawing of the curves, and another thing, is there a way to adjust the size of the overall model without starting over? or....heh I guess that'd be wishful thinking then, eh? thanks |
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Newbie WIP: AE86
Don't start with a box...just start with a flat surface.
![]() Can we see a wireframe pic? Model with polys if you plan on putting your cars in-game...nurbs 'n splines tend to produce extremely high-poly models, where in games you'd like to keep as low a polycount as possible. ![]() Scott:Okay, Houston. As I stand out here in the wonders of the unknown at Hadley, I sort of realize there's a fundamental truth to our nature. Man must explore. |
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Newbie WIP: AE86
Lookin good for your first, is it your first? Tutorial on modelling from flat surface in max http://www.3dtotal.com/team/Tutorial...iat500_m01.asp
great tutorial im sure you could ask users here, i bet some of them have done it |
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