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Work In Progress: Rendering and animation Show off your projects you are working on

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Old 03-27-2004
DriftinInjun DriftinInjun is offline
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Newbie WIP: AE86

Yup Yup, I just started getting into this modeling stuff, kinda confused and what not, maybe someone could point me out on how to do this correctly, this is what I have so far...started off with a box and what not, I did however see another tutorial on making a car with nurbs in Maya or what not...anyway, critque, whatever, heh...thanks for the input and the prints
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Old 03-27-2004
DriftinInjun DriftinInjun is offline
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whoops, sorry about posting it twice, heh, didn't know it would that...:-D
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Old 03-27-2004
Alex2k60 Alex2k60 is offline
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Newbie WIP: AE86

do u make ur car out of a box?

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Old 03-27-2004
50cent 50cent is offline
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hey dont be hard with him he just begin modeling you too you were a newbie at the begining so me i think it does look nice for the beginning only need somme place fix well a lot but not that much

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Old 03-27-2004
Alex2k60 Alex2k60 is offline
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hey im not hard on him im just asking cuz i used to do that to and his looks pretty good for that kind of style, plus i still am a noob this is my 4th month modoling

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Old 03-27-2004
DriftinInjun DriftinInjun is offline
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yeah I used a box to start off with, any tips? pointers? suggestions?
I'm trying to make some car models for a lil gaming project for the summer, soo...yeah, heh...would I be better off doing the models with nurbs or what?
if so...I guess I'll try that but I'd prolly need a tablet of some sort to do the drawing of the curves, and another thing, is there a way to adjust the size of the overall model without starting over? or....heh I guess that'd be wishful thinking then, eh?


thanks
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Old 03-27-2004
Eat_Some_LSD Eat_Some_LSD is offline
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Don't start with a box...just start with a flat surface.

Can we see a wireframe pic?

Model with polys if you plan on putting your cars in-game...nurbs 'n splines tend to produce extremely high-poly models, where in games you'd like to keep as low a polycount as possible.

Scott:Okay, Houston. As I stand out here in the wonders of the unknown at Hadley, I sort of realize there's a fundamental truth to our nature. Man must explore.
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Old 03-27-2004
DriftinInjun DriftinInjun is offline
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start with a flat surface?? I don't know how to do that, any tutorials on that? let me know, thanks.....I'm trying to find an efficient way to make these models, please let me know of any ways, thanks
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Old 03-27-2004
Macneil Macneil is offline
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Lookin good for your first, is it your first? Tutorial on modelling from flat surface in max http://www.3dtotal.com/team/Tutorial...iat500_m01.asp

great tutorial im sure you could ask users here, i bet some of them have done it
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Old 03-27-2004
squidd squidd is offline
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or what not
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