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Work In Progress: Rendering and animation Show off your projects you are working on

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Old 05-04-2004
jagranger jagranger is offline
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Alfa Romeo Vaghezza concept

An Alfa concept I worked on for a few days, which I may finish. It was my first try-out in Rhino and Flamingo, so I learnt a lot from it! :lol:



For more of my designs visit www.granger-marketing.com on a regular basis!
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Old 05-04-2004
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Alfa Romeo Vaghezza concept

wow hock:
This looks really nice
The mirrors don't look Alfa like, but the rest is really sweet


If you can't stand the heat, don't walk into the fire...
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Old 05-04-2004
jagranger jagranger is offline
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Alfa Romeo Vaghezza concept

I wanted to keep the mirrors seperate from the cockpit, as I think it provides a more elegant solution (a bit like on the Alfa SZ, Proteo and Italdesign Scighera). :wink:
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Old 05-04-2004
jammy_basturd jammy_basturd is offline
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Alfa Romeo Vaghezza concept

Wow, it looks great, and I really like the bodylines, very elegant. Although the roof are looks slightly bizarre.
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Old 05-04-2004
larocket83 larocket83 is offline
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Alfa Romeo Vaghezza concept

Looks great, I love the fact that you used rhino and flamingo, not widely used but they are great pieces of software. Keep it up.

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Old 05-07-2004
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Alfa Romeo Vaghezza concept

Is it realy Flamingo? Very good so. How du you create such shades? My shedes are too keen. And I can't create a fine lighting.
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Old 05-08-2004
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Alfa Romeo Vaghezza concept

Could you help me to understand? pls :wink:
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Old 05-08-2004
jagranger jagranger is offline
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Alfa Romeo Vaghezza concept

The description below applies to outside settings. Studio settings should have a different setup.

First off, in the perspective viewport I select Viewport Properties. I then select a wallpaper (preferably hi res - 1024 plus) and make sure it isn't displayed in grayscale mode. The viewport than has a colour wallpaper as a background image. Here in the Viewport Properties I often make sure the camera lens is set at 35mm (0.35).

By rotating and angling the model I than map it over the background in the desired place.

In Raytrace Environment I first create a 3 Colour Gradient using colours present in the wallpaper image (eg blue for sky, green for horizon and than dark grey for the ground).

I than check the Background Image box in the Advanced section (which opens up a new window) I select the wallpaper image again and make sure the Projection is set on Planar.

Sometimes I also create a Ground Plane under the car - the texture should be similar to the condition of the ground in the wallpaper image.

I than open the Sun and Sky Settings. In Specifiy Solor Angles I choose the "Directly" option. With the Azimuth and Altitude I create a similar lighting setup to the light quality present in the wallpaper image. I also change the Cloudiness and Place depending on the wallpaper image.

In Document Properties, I set the Render mesh quality on Smooth & slower (or a Custom option). I make sure the Antialiasing is on High 16x.

Than the model is rendered off .

In Photoshop (I use CS) I than touch up the rendering. Often I overlay the wallpaper image back over the rendering and erase the area where the car is present. This gives a better transition with the Ground Plane. I also clone or copy some of the wallpaper image into the car bodywork, making sure it is at the right angle to make sense. For example, in the image above I copied the tree and ghost-overlayed it at an angle on the hood.

When all touching up is finished, I sometimes add a subtle Film Grain. Than I sometimes apply a Photo Filter to give a nice atmoshperic impression.

I hope this helps, but a good rendering technique is really a question of trying things out yourself and finding your own style. :wink:
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