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wip: lancer evo 7 + other low poly cars
lancer evo 7, 2 hours work. 4000 tri's
moving onto a vw golf, i got a list of like 8 cars i want done by the end of the month.. prolly wont happen since my bday is sunday, but i can try nonetheless ![]() ![]() -www.lowpolycg.com |
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wip: lancer evo 7 + other low poly cars
1116 tri's no wheels yet. took a little over 2 hours.
for the lancer the wheels are where they are on the blueprints, i thought it was also really high, but its an easy fix ![]() ![]() -www.lowpolycg.com |
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wip: lancer evo 7 + other low poly cars
Quote:
![]() working on an rsx now. well cutting up bluerpints ![]() -www.lowpolycg.com |
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wip: lancer evo 7 + other low poly cars
Oh, ofcourse
![]() Sorry.. Well, what I mean is: You have lowpoly models. Most of the times, people do that, to make it run smooth in games. But you.. You have nice lowpoly models, but then you're adding a lot of 3D detail to it, that can easily be textured. I think the body itself could use more polies, rather than (for example) the lines around the windows and lights. Just my opinion ![]() |
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