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Work In Progress: Rendering and animation Show off your projects you are working on

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  #1 (permalink)  
Old 06-07-2004
sasho78 sasho78 is offline
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Ford GT40 Concept (my first model)

Hi fellas! This is my firs model (at all), this is a result from couple days of work (summary). I hope I've done well so far, and I like to hear some opinions and tips about modelling with smooth proxy in maya. Lots of details are missing, but.. WIP
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ford-gt40-concept-my-first-model-persp02.jpg  ford-gt40-concept-my-first-model-persp01w.jpg  ford-gt40-concept-my-first-model-persp01.jpg  
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  #2 (permalink)  
Old 06-07-2004
sasho78 sasho78 is offline
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Ford GT40 Concept (my first model)

some orth. views...
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ford-gt40-concept-my-first-model-front.jpg  ford-gt40-concept-my-first-model-side.jpg  ford-gt40-concept-my-first-model-top.jpg  
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  #3 (permalink)  
Old 06-07-2004
Cllkgs Cllkgs is offline
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Ford GT40 Concept (my first model)

thats alot of freaking polys, but its quite a nice start. I see where the important lines are running. Continue on, nice modeling.
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  #4 (permalink)  
Old 06-21-2004
sasho78 sasho78 is offline
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Ford GT40 Concept (my first model)

...some updates. air intakes added.

P.S. sorry for slow updates, but I don't have enought free time to work on this.
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ford-gt40-concept-my-first-model-persp001.jpg  ford-gt40-concept-my-first-model-side_intake.jpg  ford-gt40-concept-my-first-model-front_intake.jpg  
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  #5 (permalink)  
Old 06-21-2004
wouteb wouteb is offline
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Ford GT40 Concept (my first model)

I love this car and the model looks good too altho I think you could save some poly's especially on the windscreen. I'm not sure tho.
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  #6 (permalink)  
Old 06-22-2004
sasho78 sasho78 is offline
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Ford GT40 Concept (my first model)

here is a low poly ( not so low ) mesh.
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Old 06-22-2004
wouteb wouteb is offline
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Ford GT40 Concept (my first model)

Sorry I didn't know the first wire was with meshsmooth turned on :roll: and looking at the new wire I don't see any flaws. :wink:

edit: I was just thinking: would you mind putting this in gta:vc or letting me put it in gta:vc? I would love roaring down the streets of vc with this monster :twisted: .
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Old 06-22-2004
sasho78 sasho78 is offline
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Ford GT40 Concept (my first model)

Quote:
Originally Posted by wouteb
Sorry I didn't know the first wire was with meshsmooth turned on :roll: and looking at the new wire I don't see any flaws. :wink:

edit: I was just thinking: would you mind putting this in gta:vc or letting me put it in gta:vc? I would love roaring down the streets of vc with this monster :twisted: .
I would't mind at all
But I'm not into GTA mods, so.. you'll have to do it
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  #9 (permalink)  
Old 06-22-2004
wouteb wouteb is offline
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Ford GT40 Concept (my first model)

OK thx alot man just email the file to me when it's done (in 3ds-format if you can) :wink:

edit: I'll give you full credit for the model and if you have gta:vc i can email you the mod if you want.
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  #10 (permalink)  
Old 06-25-2004
sasho78 sasho78 is offline
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Ford GT40 Concept (my first model)

some rear updates
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  #11 (permalink)  
Old 06-25-2004
pwbull09 pwbull09 is offline
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Ford GT40 Concept (my first model)

this isnt u first model is it u have had a little practic on making small stuff first am i right this is ur first full car

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  #12 (permalink)  
Old 06-25-2004
sasho78 sasho78 is offline
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Ford GT40 Concept (my first model)

Quote:
Originally Posted by ice|cube
this isnt u first model is it u have had a little practic on making small stuff first am i right this is ur first full car
nope, last time I've done something in 3D modeling was in 3d studio for dos in long time ago. and even then, I did't had something finished or complex.
in maya I'm new, just learn modeling. (I have to admit, I've done "the hammer" from maya tutorial )
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Old 06-25-2004
irloading irloading is offline
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Ford GT40 Concept (my first model)

that's one smooth mesh...
mind posting a 'colored' body pic???
hopefully with stripes??? ops:
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  #14 (permalink)  
Old 06-25-2004
sasho78 sasho78 is offline
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Ford GT40 Concept (my first model)

Quote:
Originally Posted by irloading
that's one smooth mesh...
mind posting a 'colored' body pic???
hopefully with stripes??? ops:
well... the body isn't done yet... I'll see what can I do
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  #15 (permalink)  
Old 06-25-2004
wouteb wouteb is offline
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Ford GT40 Concept (my first model)

That rear seems okand I'd love to see it with some materials.
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  #16 (permalink)  
Old 06-25-2004
royster royster is offline
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Ford GT40 Concept (my first model)

Good First model. Looks very smooth. I don't know the car so I do not know how accurate it is but it looks cool. I use the smooth proxy too in Maya and find it a great tool. I have half my model in low poly mode and then use the smooth proxy to reflect the smoothed out version on the otherside of the car, so basically you get a low poly version on one side and a high poly version on the other. I find this quite easy to see whats going on when moving vertices etc.
Keep up the good work.
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  #17 (permalink)  
Old 06-28-2004
sasho78 sasho78 is offline
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Ford GT40 Concept (my first model)

hi there again. and here is the "the wheel" of this drive
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ford-gt40-concept-my-first-model-rwheel01.jpg  ford-gt40-concept-my-first-model-wheel01.jpg  
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  #18 (permalink)  
Old 06-28-2004
wouteb wouteb is offline
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Ford GT40 Concept (my first model)

Nice wheel but if I'm to put it in GTA:VC you should make a lowpoly version too because GTA:VC's game-engine doesn't support highpoly cars or is it allready lowpoly?
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  #19 (permalink)  
Old 06-28-2004
irloading irloading is offline
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Ford GT40 Concept (my first model)

i wouldnt worry about the wheels polycount... there are wheels in some vice cars with higher poly than the car itself...

maybe what the author can do so he can still make a game and a render version is to make the car with minimal details... and then call it a game model, and later add the smaller details or add more detail to the already made parts and call it a render model... :wink:
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  #20 (permalink)  
Old 06-28-2004
sasho78 sasho78 is offline
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Ford GT40 Concept (my first model)

this is smooth version of low poly mesh. so don't worry
and it's no problem to decrease polys to match game requirements.
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