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Work In Progress: Rendering and animation Show off your projects you are working on

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  #21 (permalink)  
Old 08-26-2004
rallydriver rallydriver is offline
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Toy car movie project

exelent hock:


I love it :wink: It look so realistic
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  #22 (permalink)  
Old 08-26-2004
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thanks for the responses people ... so I guess this means there's no critiques?

Quote:
Originally Posted by Polish Punk 7
how much longer do u think it will take till the movie is done?
well, it's a pretty ambitious project...

so far this vehicle is one of the more ... 'complex' vehicles due to its rather curvey styling, I've only got about 12 vehicles with curves such as the ones this has, then it's more smooth sailing... however...

I've got 250 or so hot wheels to model and/or texture
I've got around 25 square miles of land to model
I've got at least 20 different freight train cars to model, 1 train engine, and 1 passenger train engine, as well as 4 passenger train cars to make

I've got around 6 helicopters to make
I've got around 16 airplanes to make
around 40 large buildings to make
around 90 businesses
12 apartment complexes
20 houses
30 people
5 songs
1 map
probably 300 storyboards
a script for a possibly 1 hour movie
and probably around 200 more textures besides the vehicle and pedestrian textures already mentioned...
audio to go with all the movie

sooo... yeah, I'm also going to be doing this until I can get a career off of the skills shown here... once that happens I'll probably have half the time I spend on it now... so probably around 3 years before this thing is completely finished... maybe 1 and a half if I really get down to working each day on in rather than play video games so much

... jeez... big project I've taken on

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  #23 (permalink)  
Old 08-26-2004
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Toy car movie project

Will we see the movie at the Cinema, or straight to Video?

Excellent work, and a verrry cool idea!!

Humpty Dumpty was pushed!!!
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  #24 (permalink)  
Old 08-27-2004
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Quote:
Originally Posted by marvin
Will we see the movie at the Cinema, or straight to Video?

Excellent work, and a verrry cool idea!!
unfortunately, I am doing this work on an educational version of 3dsmax... and even then it's more of a "demo reel" series than it is a movie for now... Perhaps when I get my job, I can buy myself the commercial version of 3dsmax, and release some DVD's of it... but then I'd have to consult with hot wheels, matchbox, majorette, super wheels, johnny lightning, dyna-flight, ertl, AMT, Monogram, revell, galoob, industrial rail, metallica, Infected Mushroom, Accolade, Sega, as well as any brand name featured on any vehicle I end up using... for legal issue consulting to see if I can use their product or music, or name/likeness for a non-personal project lol... that probably wouldn't fly with the condition some of my vehicles are in

though once I get a job I'm probably going to have enough money to buy a web host for video clips, and when that happens I'll be sure and drop you a link to the videos...

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  #25 (permalink)  
Old 08-28-2004
Whistler Whistler is offline
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Toy car movie project

thats coool. if someone wanted to help you out with making cars (sending you models of his own ones) would you mind?
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  #26 (permalink)  
Old 08-28-2004
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hehe thats very cool, sorry I missed this topic when it first popped up. ( On vacation) ANyhow, it looks cool. I love how you use the original chipped textures of the real cars. Especially that Wagon. Any Big rigs or Trucks in this movie? I had this one Matchbox Truck that I had when I was younger, it was a 4x4 79 Stepside with flames and a roll bar, err somewhere I still have it. No critque from me, I mean its hard to critque someones own creation. The cars look dead on accurate to there true life 1:64 scale cars ( I think thats there scale,if not my bad)

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  #27 (permalink)  
Old 08-29-2004
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Quote:
Originally Posted by Whistler
thats coool. if someone wanted to help you out with making cars (sending you models of his own ones) would you mind?
This project is for a portfolio of work I've done... the only thing I'm accepting from others are blueprints, preferably scans of toy cars or other toy or model vehicles (cars, trucks, semi's, tractors, airplanes, helicopters, train engines, train cars) they want to see in the project, building blueprints or heavy reference photos of buildings they'd like to see, or even voice talent, and pictures of themseleves, almost like blueprints, so that they can be 3d models in the project itself... heck, I'm even willing to accept maps of small chunks of city areas... like if someone wants part of their city, or some setup they'd always use while playing with these cars in the project. So far though, the only thing I plan on using that I don't create is music, which I'm also accepting from people... just make sure it's .mid format... if you don't have a midi sequencer, don't bother composing music for it heh... I've had wayyyy too many problems with the other audio files people try to send

anyway...

Quote:
Originally Posted by Icekid84
Any Big rigs or Trucks in this movie? I had this one Matchbox Truck that I had when I was younger, it was a 4x4 79 Stepside with flames and a roll bar, err somewhere I still have it. No critque from me, I mean its hard to critque someones own creation. The cars look dead on accurate to there true life 1:64 scale cars ( I think thats there scale,if not my bad)
I don't have too many trucks... maybe 2 or 3 big rigs so far... going to use this site's prints to "fake" some toy big rigs though... and again, any vehicle you want to see in the movie, send me some scans of it (try to have the length of the car around 660 pixels or so for the best texture results... but yeah, whoever sends me car pictures has a chance of seeing it in the project... that being said, anyone who sends me pictures of themselves is almost guaranteed to be in the project, as I am always in the need of pedestrians to drive each of the 300 or so planned cars heh

and hot wheels, matchbox, and majorettes, as well as any other similar "die cast mold mass produced vehicles" vary from size to 1:45 to 10.... so that's another thing I've had to do is check sites like msn's carpoint for real measurements of these things. So the mercury sable wagon, which is the same size as the rx-7 as toy cars, is probably a bit larger than the rx-7 as my 3d model

anyway, glad to hear my project isn't a bore to people just because it's low poly and using 8, 16, 32, 64, 128, or 256 color.gif files for textures, which are anywhere from 64x64 to 256x256 normally for dimensions... though the LO textures all are 32x32, 16x16, or 8x8
... well, ok, the environment has those textures, the HI vehicles have full-color .png files, and certain grass textures have 8-bit png files where it would save file sizes...

normally low poly stuff gets a bad rep

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  #28 (permalink)  
Old 08-30-2004
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okay... small updates... with a few site related things.
Site stuff first.

1.) Are blueprints of hot wheels acceptable to upload here? I mean, they might not be as accurate as actual blueprints drawn from photos, but the basic shape of the car is still quite accurate. I was planning on uploading some blueprints created using these 3d models. If that is an acceptable blueprint format, should anything be stated in the blueprints, say for this car the title would be "1987 Matchbox Mercury Sable Wagon" or something like that...

2.) I will also be completing various train cars, and train engines. I see a train section, is that for just locomotives, or is it for train cars as well? I'm mostly getting the models made off of scale model railroading cars, so they should stay relatively accurate to their real life counterparts, so I figure why not create blueprints from those cars as well?

3.) Are we going to be getting an aircraft section any time soon? With an airport being a focus in my project, I would have at least 4 or 5 commercial airplanes, and 2 or 3 helicopters... or would they just be uploaded to the misc. section? or are aircraft blueprints even uploaded here?


... so yeah... now here's the picture of the almost completely finished 1987 Mercury Sable Wagon by Matchbox. The only thing left to do is make glow maps, and the geometry to support the glow maps, as well as rig the car for animation.
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toy-car-movie-project-mcrysblwgn04.jpg  

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  #29 (permalink)  
Old 08-30-2004
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  #30 (permalink)  
Old 08-30-2004
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It's lookin pretty great thus far. Keep it up
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  #31 (permalink)  
Old 08-30-2004
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Its coming together now, it really looks good.

As for the blueprints, there are aircraft on here already, probably not toy ones, but, I cant see it being a problem, (Although its not to me, lol). After all, any Blueprints are better than none.

Humpty Dumpty was pushed!!!
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  #32 (permalink)  
Old 09-13-2004
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----(attachment 3)----
alright... I just got done making the Airbus A300 blueprints today (you can find them under Blueprint Donation for now), and now I'm modeling the airplane in 3d for this project...

I have decided that the airplanes do not have anything about them that's believable as the toy cars - the aging and cracked paint just don't make for a believable airplane, so I'm going as realistic as I can on these. Already noticing a few things different than the matchbox toy I have of this same plane.

so yeah, the face count was 652 on this picture, but now it's jumped to 840 with the engines underway. With the total amount of detail going into this model, I don't expect to have any more than 1800 faces.

The 'in flight' model of this plane is coming up next, before texturing... should be quite different... heheh

so yeah, here's the image, with updates soon to come. I'll edit them into this post, so be on the lookout...

--------------edit02-(attachment 2)---------------

okay, a wee tad more than my prediction, thanks to the landing gears, but 2084 faces ain't bad for a medium poly model... time for that "in flight" model now, and then a texturing I will go

--------------edit03-(attachment 1)---------------

alright, final version.... don't think the face count is *too* high up there... ... anyway, on to texturing now
Attached Thumbnails
toy-car-movie-project-a300prog01.jpg  toy-car-movie-project-a300prog02.jpg  toy-car-movie-project-a300prog03.jpg  

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  #33 (permalink)  
Old 09-13-2004
NagaSadow NagaSadow is offline
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the front windows of an aircraft aren't in a 90 degrees position of de nose they are smoother in the silloutet and geometry

hey is bad he is evil he is the first sithlord he is nagasadow
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  #34 (permalink)  
Old 09-13-2004
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the cockpit windows are slanted 53.5879166343° from the horizon line...

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  #35 (permalink)  
Old 09-17-2004
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okay, I've got a bit more progress on this airplane... the first image is Motor City's own brand of aircraft, the second is an American Airlines brand... next up is delta, followed by united, then I'm on to some train cars, or the airport building itself, for a bit of variety.

Again, statistics are:

2058 faces total
1152 faces in the landing gears
906 faces in the plane body

each "brand" of aircraft, (american airlines, united, delta, motor city, pan am) require just one 256x256 texture file

-edit-

got delta done now
Attached Thumbnails
toy-car-movie-project-a300prog04.jpg  toy-car-movie-project-a300prog05.jpg  toy-car-movie-project-a300prog06.jpg  

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  #36 (permalink)  
Old 09-17-2004
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Man, I wish I could texture like that!

Maybe one day you could do a tuturial on drawing one and mapping it on.
Should be easy for you to find the time, I meen, what else have you got to do?

Humpty Dumpty was pushed!!!
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  #37 (permalink)  
Old 10-02-2004
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SD 40 locomotive...
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toy-car-movie-project-sd40_prog02.jpg  toy-car-movie-project-sd40_prog03.jpg  
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File Type: gif sd40_prog01.gif (17.5 KB, 763 views)

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  #38 (permalink)  
Old 10-02-2004
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