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Work In Progress: Rendering and animation Show off your projects you are working on

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  #41 (permalink)  
Old 07-20-2004
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Concept Coupe/Type-R (3DS Max)

icecube e-mail vladb@eastlink.ca

Thnks for everybody comments, the lights wont change until i am done this car. Here are the wirefrome shots u asked for rain knight.

Hmmm.. funny even though i mirrored the hlf the car their wireframes are different :? ops:
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  #42 (permalink)  
Old 07-20-2004
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Concept Coupe/Type-R (3DS Max)

Nice car, nicely modeled in Rhino

Just 1 thing I don't really like on it, those fenders that stick right out of the body, kinda screws up the whole side of the car, but that's just my opinion

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  #43 (permalink)  
Old 07-20-2004
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Concept Coupe/Type-R (3DS Max)

New update on the car have added windows, and the black stuff around them. Next up are the rear view mirrors.

SuB-ZeuZ: I know you do your renderings in a different progrom than rhino/flamingo, but maybe you some way to get better renderings in flamingo. If you can help it would be greatly appreciated.

Update here is the picture with the rear view mirrors. What do you guys want me to do next?
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concept-coupe-type-r-3ds-max-hm24.jpg  concept-coupe-type-r-3ds-max-hm23.jpg  concept-coupe-type-r-3ds-max-hm22.jpg  

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  #44 (permalink)  
Old 07-20-2004
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Concept Coupe/Type-R (3DS Max)

wow.
fast and nice work.

You talked about your non symmetrical surfaces. You should try your symmetry again because there are probleme on the hood (right side). Or maybe you did not join the parts together.
It makes little holes in your mesh. I don't know if i see what i mean.

keep on !

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  #45 (permalink)  
Old 07-20-2004
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Concept Coupe/Type-R (3DS Max)

Hep! Nice model you're doing!
Everything looks fine. but I have one little question: Are the limits of the hood (bonnet) already defined? is it so big?
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  #46 (permalink)  
Old 07-20-2004
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Concept Coupe/Type-R (3DS Max)

Yeh rain knight your are right about the unjoined parts and i will try to redo the mirror thanks for your help. I will probably make the wheels next. does any one no how to make model tread on the tyres in rhino.

The limits on the bonnet have not been defined as of yet. Any ideas.
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  #47 (permalink)  
Old 07-20-2004
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Absolutely no idea for the bonnet.. and that's why I asked. I was wondering how you'll handle that.
You can put them as you like it.. do it in harmony with the rest of the lines.. the bonnet can be in the middle of everything ( as on a 360).
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  #48 (permalink)  
Old 07-20-2004
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That bonnet sure is tricky, will have to finish it soon. Theanks for the input Ahisma I never thought of the 360, but its a great idea!

New update I have put some tyres on the car. Please tell me if they look okay on the car or if i have to change them. I know the tyres aren't modelled. please help.
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  #49 (permalink)  
Old 07-20-2004
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According to me the rims suits perfectly your car.. really!
With wheels your car is stunning.. perfect dimensions.
With beautiful tyres it'll be really good. No idea about how your software work but if you made all this stuff already it shouldn't be a big deal to do tyres's tread.
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  #50 (permalink)  
Old 07-20-2004
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I can model really high detail tyres, but it makes my renderings really slow, so here is the tyre textured. Its not very good, but you guys be the judge.
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  #51 (permalink)  
Old 07-20-2004
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Concept Coupe/Type-R (3DS Max)

Very nice, the car looks great now, I'd buy it ...
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  #52 (permalink)  
Old 07-20-2004
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Concept Coupe/Type-R (3DS Max)

Not that nice???? 8o
Dude, it's awesome!!!


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  #53 (permalink)  
Old 07-20-2004
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i bet no one can do anything better than that

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  #54 (permalink)  
Old 07-20-2004
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Concept Coupe/Type-R (3DS Max)

I don't really know anymore how to make some good renders in Flamingo, dont even have it anymore

But if you want some nice renders for your car, i could render some for ya

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  #55 (permalink)  
Old 07-20-2004
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would you show use the wire frame of your tyres (modelled version of course) ?
IMO it's not big deal to use a low mesh resolution on it (2-3 triangles for each tread).
And i think your textured version is not so nice. Or lets use a displacement map with another Renderer (i do not know a thing about Flamingo) ?

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  #56 (permalink)  
Old 07-20-2004
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Concept Coupe/Type-R (3DS Max)

wow hock:
now i can say you to keep those lighrts, i think they looks great finaly

oh and i know it still a WIP but mabye adding a samml radio antenna on the back wouldmake teh car looks even betther, specialy with the angle of your last render
oh and i agree your tire doesnt looks great.. :? teh texture is simply bad sorry
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  #57 (permalink)  
Old 07-20-2004
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yeh i know the texture plain old sucks :lol: I thought i might get a way with it, but this model deserves better. I have some modelled tyres, but they don't fit this car (too low profile)
I am probably going to spend tommorow modeling my tyre. I'll give you some wireframes then.

Thanks for the antenna idea, will add it tommorow.
When I am done i would love if SuB-ZeuZ, you could render it for me. I love, love, love your renderings.

Went into town this evening so couldn't update. Heres the car in a different color. Any different color suggestions?
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  #58 (permalink)  
Old 07-21-2004
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Concept Coupe/Type-R (3DS Max)

Very nice design, u r workin really fast.
I just wanna say that these "fog" lights in side airintakes on bumper are really spoil the first design, i think u should remove em.
Thes lights in da arch make it kinda japanese look. lol.
But not bad.
------------------
I have some questions 2 u:
Have u drawn some sketchs before modellin?
If u did..Have u made any blueprints.. ?
Is it spline or polymodellin?
-----------------
Tnx.
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  #59 (permalink)  
Old 07-21-2004
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Concept Coupe/Type-R (3DS Max)

I like those lights

I like if it looks like a Japanese car :lol: :wink:
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  #60 (permalink)  
Old 07-21-2004
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