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Work In Progress: Rendering and animation Show off your projects you are working on

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  #41 (permalink)  
Old 08-17-2004
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Ferrari 360 Spider --[NEW RENDERS PG 4 @ 9/3]--

Quote:
Originally Posted by EuropaCar
anyways, i think the only problem now is that smoother edge thing right?
thanks
Yup
No problem btw


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  #42 (permalink)  
Old 08-18-2004
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Ferrari 360 Spider --[NEW RENDERS PG 4 @ 9/3]--

thanks nighteye
well i haven't fixed that yet cause i'm unsure how :?
anyways, here are the turning indicators:
Clay A
Clay B
Clay C
Clay D
Paint A
Paint B
Paint C
Paint D
Paint E
Paint F
Paint G

==edit==
gosh i can't believe it but i forgot one of the components to the high beam light :x
it's there now though
maybe i'll post a pic soon
==edit==
here:


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  #43 (permalink)  
Old 08-18-2004
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Ferrari 360 Spider --[NEW RENDERS PG 4 @ 9/3]--

For the smooth edge, you could place a small polyrow in between.. Here's a pic of what to do and how it will look
Attached Thumbnails
ferrari-360-spider-new-renders-pg-4-9-3-360-30_clay_d.jpg  ferrari-360-spider-new-renders-pg-4-9-3-edge.jpg  


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  #44 (permalink)  
Old 08-18-2004
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Ferrari 360 Spider --[NEW RENDERS PG 4 @ 9/3]--

thanks nighteye, but that's what I've done from the start.. :?
and let me clarify this:
do you want the edge to disappear? or do you want it to be less dark or...
sorry ops:

thanks

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  #45 (permalink)  
Old 08-18-2004
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Ferrari 360 Spider --[NEW RENDERS PG 4 @ 9/3]--

Well, according to refpics, it should be smoother
So no sharp edge (smoothinggroups), but just an extra polyrow, and let the verts be attached
That way you've got a nice and smooth, yet visible edge


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  #46 (permalink)  
Old 08-18-2004
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Ferrari 360 Spider --[NEW RENDERS PG 4 @ 9/3]--

o ok hope this is better...(i actually had three poly rows in that edge before, but now i have one...)
Attached Images
File Type: png betteredge.PNG (57.1 KB, 563 views)

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  #47 (permalink)  
Old 08-18-2004
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Ferrari 360 Spider --[NEW RENDERS PG 4 @ 9/3]--

The more you have, the closer to each other, the sharper your edge is
It's better now, but to be perfect, it should be just a little smoother
http://wp.ekornveien.com/biler/Ferra...%20F1_2000.JPG


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  #48 (permalink)  
Old 08-18-2004
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Ferrari 360 Spider --[NEW RENDERS PG 4 @ 9/3]--

Argh I've tried for a while nighteye and anything I do makes bad normals and makes it sharper: I've tried widening the row and reducing the number of rows, and lining the chamfer up more with the surrounding rows, but nothing works :?
anyways, an update (this is getting to be a conversation between you and I nighteye rather than a thread :lol: )
--cause no one else has things to offer...

anyways, here it is:
Clay A
Clay B
Clay C
Clay D
Clay E
Black
Red
Yellow A
Yellow B


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  #49 (permalink)  
Old 08-18-2004
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Ferrari 360 Spider --[NEW RENDERS PG 4 @ 9/3]--

crits?
and sorry for the double post, but can anyone render this for me?
thanks

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  #50 (permalink)  
Old 08-18-2004
SF_PD_315 SF_PD_315 is offline
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Ferrari 360 Spider --[NEW RENDERS PG 4 @ 9/3]--

Quote:
Originally Posted by EuropaCar
crits?
and sorry for the double post, but can anyone render this for me?
thanks
i can :wink:
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  #51 (permalink)  
Old 08-19-2004
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Ferrari 360 Spider --[NEW RENDERS PG 4 @ 9/3]--

Hmm.... well, sorry to have bugged you with that edge then... ops:
As for renders, I'm capable, but I think SF can do nicer ones

For example:
One of his renders: http://www.mm2x.com/upload/files/renderchrome5fgafg.jpg
One of mine: http://www.czmb.net/~sander/arjen/modena/modena4.jpg


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  #52 (permalink)  
Old 08-20-2004
_mugen _mugen is offline
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Ferrari 360 Spider --[NEW RENDERS PG 4 @ 9/3]--

@SF that good old white box trick again eh? :lol: thats getting really old.

good car dude, keep it up

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  #53 (permalink)  
Old 08-23-2004
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Ferrari 360 Spider --[NEW RENDERS PG 4 @ 9/3]--

@ ne: no worries, i may try and get back to it later :wink:
cool renders :wink:

@ element!: thanks

here are SF_PD's renders (although i have one request to you sf_pd: can i see a render with nothing changed around? like the black intake, the gray lights area, the black lights, etc)
otherwise, thanks sf_pd



also, just so you know people, those wheels aren't mine and aren't the final ones
i think renders of cars with wheels look much better than without, and apparently so does sf_pd
although they could be thinner...

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  #54 (permalink)  
Old 08-23-2004
SF_PD_315 SF_PD_315 is offline
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Ferrari 360 Spider --[NEW RENDERS PG 4 @ 9/3]--

@Element!...white box? :?

@EC...apparently not, my max ****ed up and i had to delete it. I have to "re-authorize" it. But for some reason it won't work.

Sorry for any inconvience this may have caused.
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  #55 (permalink)  
Old 08-24-2004
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Ferrari 360 Spider --[NEW RENDERS PG 4 @ 9/3]--

Lol, grey lights just don't fit on a yellow 360 :lol:
But nice renders


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  #56 (permalink)  
Old 08-29-2004
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Ferrari 360 Spider --[NEW RENDERS PG 4 @ 9/3]--

np sf_pd :wink:
i agree nighteye :wink:
and a tiny update:
rear lights, small rear update, tentative engine cover, door handle fix, extension and continuation of the top







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  #57 (permalink)  
Old 08-30-2004
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Ferrari 360 Spider --[NEW RENDERS PG 4 @ 9/3]--

Don't forget the seem above the pininfarina badge
http://speedycars.chinacars.com/wall...r%20-%2004.jpg

But that rear, it's just perfect! 8o Great work


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  #58 (permalink)  
Old 08-30-2004
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Ferrari 360 Spider --[NEW RENDERS PG 4 @ 9/3]--

thanks nighteye yeah i just realized that :wink:
___________________
Three tiny updates in this post
--Light cover :roll: (this will be less opaque when I get the headlights textured)
--Seam (this is a very quick change in poly arrangment, and please tell me if it doesn't serve the purpose)
--Rear light textures (tentative: once I find better ones, I'll replace them)

Images: (No clay images have been included because the updates didn't really change the normals)
http://www.mm2x.com/upload/files/360-36_red_a.jpg
http://www.mm2x.com/upload/files/360-36_red_b.jpg
http://www.mm2x.com/upload/files/360-36_red_c.jpg