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Ferrari 360 Challenge Stradale...Updated 22 September
bump maps will only make it have more depth to a certain point. i'm not sure it would look that great to have a bumpmapped engine texture, cuz there are certain parts of the engine that are much higher up than others.
i think for a low-poly (ish) game model, modeling the major pieces of the engine that can be seen all the time is a good idea. at least rough shapes, like for the cyliner heads and air intakes on this car. would really add a lot to the model, IMO. |
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Ferrari 360 Challenge Stradale...Updated 22 September
Cheers Dario, I have added a mesh texture to the rear, I have not sorted the lights out yet as I havent found a better texture for them. :wink:
EDIT:- Also realised I had'nt posted any wires yet, so here they are. as I say its to complex at the moment. |
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Ferrari 360 Challenge Stradale...Updated 22 September
Very sweet
But rims and tyres looks little platsic :wink: Keep going ![]() |
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Ferrari 360 Challenge Stradale...Updated 22 September
Hi Flash, this is a max material:-
1) chose a blend material from the top right box 2) click on the first entry box 3) select a multilayer material from the options 4) set colour options 5) set the mask texture (see example) 6) also I set my reflectivity in the multilayer materials "reflection" entry (see example) EDIT:- oops two step fives ops: hope this makes sense :? |
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Ferrari 360 Challenge Stradale...Updated 22 September
hock: hock: Well done. Only one crit: the blue is way too light, has to be darker. http://www.dieselstation.com/wallpap...Modena-032.jpg Cheers Dario |
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