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Work In Progress: Rendering and animation Show off your projects you are working on

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  #21 (permalink)  
Old 09-26-2004
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Shorty Shorty is offline
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Skyline Widebody style also the widebody Fairlady Z

well, dunno, maybe around lights, then u could make some intakes on the rear quarterpanel, maybe it would look good becouse right now the whole car looks like it was rounded, doesn't look that nice this way

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  #22 (permalink)  
Old 09-29-2004
shinranryul shinranryul is offline
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Update on the body

Yea, I tried making the shading darker and made some more defining lines...
Attached Thumbnails
skyline-widebody-style-also-widebody-fairlady-z-xanaviv1.3.jpg  skyline-widebody-style-also-widebody-fairlady-z-xanaviv1.2.jpg  
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  #23 (permalink)  
Old 09-30-2004
dbkenn dbkenn is offline
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Skyline Widebody style also the widebody Fairlady Z

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  #24 (permalink)  
Old 10-04-2004
shinranryul shinranryul is offline
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Refined Fairlady Z

I have refined my Z model. It's widebody style. Tell me wat you think. Please don't minde the street model. I just made it real quick and it's chessy.
Attached Thumbnails
skyline-widebody-style-also-widebody-fairlady-z-calsonicz3.jpg  skyline-widebody-style-also-widebody-fairlady-z-calsonicz2.jpg  
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  #25 (permalink)  
Old 10-04-2004
*RedStar*
 

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Skyline Widebody style also the widebody Fairlady Z

i dont know if this is your style but the whole car is smooth, you dont have even 1 part thats accurate sorry man all you gotta do is chamfer, but right now you just have a smooth car, it has a skyline look but it looks so fake, try chamfering every sharp part. Your spoiler is also to smooth.
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  #26 (permalink)  
Old 10-05-2004
shinranryul shinranryul is offline
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Yea.

I know I sounded like an ass saying what I did... I apologize...
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  #27 (permalink)  
Old 10-05-2004
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Skyline Widebody style also the widebody Fairlady Z

in my book, thats a lame excuse for doing crappy work
sorry
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  #28 (permalink)  
Old 10-05-2004
jesusuribe
 

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Skyline Widebody style also the widebody Fairlady Z

looks good but try to make SOME edges sharp.
to do that select the edges you want sharp and then click the box next to "Extrude" now after that make the "Extrusion Height" 0.00 and "Extrusion Base Width" 0.9 to 0.1 (the smaller the number the sharper the edge) And then hit the mesh smooth thingy and there you go.
Sharp egdes means good car.


You can use the chamfer tool but i think it screw you up a bit.
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  #29 (permalink)  
Old 10-05-2004
*RedStar*
 

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Skyline Widebody style also the widebody Fairlady Z

Yeah man im sorry but i agree with majestic, please dont lie about doin crappy work. Trust me if you can make accurate models you wouldnt wana make these
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  #30 (permalink)  
Old 10-05-2004
shinranryul shinranryul is offline
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Blueprint 2 Baby, you live and you learn...

Is that a challenge? let's see how accurate a car you can make without blueprints. I'll start on one if you wish to challenge me. Modelling is only a state of patience and detail. Getting a good render and designing is the hard part. Trust me these models, are just wat I do for my spare time in college, If I actually wanted to put effort into a predetermined car, it'll be like replicating a picture. But please remember, that I never intended on making a Skyline, just something that resembles a Skyline as stated in the orginal post.
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  #31 (permalink)  
Old 10-06-2004
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Skyline Widebody style also the widebody Fairlady Z

even though its your own twist... you should still try to make more like a real car. in other words, your design, all the parts you designed for the car are just fine. the hood, spoiler, and wide body kit, etc. however, your seems do not look like a real car at all. modelling a car without blueprints is fine, but you always need references. and if youre modding a car and putting your own twist on it, you should use them to get the dimensions correctly at least.

On an ending note, if you don't put your full effort into all of your models, you're not a good modeller :wink:
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  #32 (permalink)  
Old 10-13-2004
shinranryul shinranryul is offline
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Updated the Fairlady Z

I redesigned the front fascia and tweaked the model wit minor details added.


Attached Thumbnails
skyline-widebody-style-also-widebody-fairlady-z-bigz.jpg  skyline-widebody-style-also-widebody-fairlady-z-print2.jpg  skyline-widebody-style-also-widebody-fairlady-z-print1.jpg  
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  #33 (permalink)  
Old 10-14-2004
shinranryul shinranryul is offline
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Testing out some FX

just testing out some FX.... like motion blur, hypervoxels, and such...







Any suggestions would be nice...
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  #34 (permalink)  
Old 10-14-2004
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Skyline Widebody style also the widebody Fairlady Z

The 300zx looks alot nicer than the skyline IMHO, the exhaust pipes need to be scaled down or remodeled. They make it look like a spaceship. The brighter colors also bring out more details in the Z so it looks far better.
A little less motion on the backwheel would also look nicer, right now with it spinning like that it looks like a caddilac wheel, the ones that have bicycle spokes. Smoke around tires would be alot thicker in a burnout. Keep up the work in your spare time, but make sure to put your full effort into your models. Maybe take longer to do them, and make less progress, you might end up with better results just my 2 cents, but what do i know..

*EDIT* after a second look, the back wheel arch isnt a perfect curve, and also where the widebody comes into the front looks too smooth. At least ?bandsaw¿(chamfer in max) a defined edge around the wheel arch to give the car a sharper look.

Volkswagen.
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  #35 (permalink)  
Old 10-19-2004
shinranryul shinranryul is offline
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Updates, new renders

Yup fixed the arch and such. Made a render of radiosity and tried some other rendering techniques...
Attached Thumbnails
skyline-widebody-style-also-widebody-fairlady-z-300zxrad2.jpg  skyline-widebody-style-also-widebody-fairlady-z-300zxrad.jpg  skyline-widebody-style-also-widebody-fairlady-z-bigzclean.jpg  
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  #36 (permalink)  
Old 10-25-2004
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revelli revelli is offline
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Skyline Widebody style also the widebody Fairlady Z

boot cars are super modelled, but i dont like the z´s environment, it is too dark for me

my portfolio here www.revelli.wz.cz
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  #37 (permalink)  
Old 10-28-2004
shinranryul shinranryul is offline
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Showing off the new Rims...

Just showing off the new rims and tire package. These are designed after the Nismo JGTC or something like that... It took me to 12 mins to render... but thats on 2x6 rays though...
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skyline-widebody-style-also-widebody-fairlady-z-cleanzer.jpg  
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  #38 (permalink)  
Old 10-28-2004
jesusuribe
 

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Skyline Widebody style also the widebody Fairlady Z

looks good but i still think the car needs some sharp edges.
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  #39 (permalink)  
Old 10-30-2004
shinranryul shinranryul is offline
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New Rendered

I just tried out a new renderer and man does it work wonders. I made these three renders in like 15 minutes... and they have radiosity to them... Don't take the reflections of the HDRI fool you...
Attached Thumbnails
skyline-widebody-style-also-widebody-fairlady-z-wvz1.jpg  skyline-widebody-style-also-widebody-fairlady-z-wvz2.jpg  skyline-widebody-style-also-widebody-fairlady-z-wvz3.jpg  
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  #40 (permalink)  
Old 10-31-2004
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Re: Blueprint 2 Baby, you live and you learn...

Quote:
Originally Posted by shinranryul
Is that a challenge? let's see how accurate a car you can make without blueprints. I'll start on one if you wish to challenge me. Modelling is only a state of patience and detail. Getting a good render and designing is the hard part. Trust me these models, are just wat I do for my spare time in college, If I actually wanted to put effort into a predetermined car, it'll be like replicating a picture. But please remember, that I never intended on making a Skyline, just something that resembles a Skyline as stated in the orginal post.
You can say all you want but that still doesnt change the fact that this is **** and that u model like ****
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