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| Work In Progress: Rendering and animation Show off your projects you are working on |
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Ducati 996 R 2001
thank you... i'am soo lost without critics...
![]() i didn't have much time last few days... so just a small update: |
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Ducati 996 R 2001
ok... some small updates... tweaked tire texture a bit and fixed some unsmooth surfaces.
My request: i'am looking for 'cooling ribs' texture - or photo. I can't find any suitable one... I was allmost ready to model it out, but my computer would crash under heavy poly count ![]() |
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Ducati 996 R 2001
Make 1 link, create a spline for the whole chain, and array it along the spline, done
Anyways, it looks really good! ![]() (\_,/) (O.o) This is Bunny. (> <) Copy Bunny to your signature to help him achieve world domination. SMCars Moderator http://specs.tweak.to/14470 http://www.subzeuz.nl |
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Ducati 996 R 2001
For the chain: i modeled just one chain, made a curve and used a spacing tool.
Murk: i have in plan to remodel it (its not functional) |
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Ducati 996 R 2001
i got some requests for the wire via. privat message system... so here they are:
(a bit large, so i didnt attach them) ![]() ![]() The wire isnt soo clean, but i'am constantly fixing it... (trying to go with "4 - sided faces only" theory) ![]() |
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Ducati 996 R 2001
hehe... thanks, i will and its hard to start on such parts (engine)
![]() ... so i modeled something easyer (front brake disks). i think i'll do the brakes now, then start on the engine and exhaust pipes... |
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Ducati 996 R 2001
ok... first the brakes:
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Ducati 996 R 2001
10x nighteye
i really get a big kick from you (if you like it, than it must look ok), 'coz i noticed you really criticize only parts that are really important (curves on surfaces, meshsmooth bugs and wierd 'holes' ).At first i thought the hole was 'cute', but then i added some more details to fit the gap... unsmooth version of attached render has 37k polys... hope you all like it oh... i started modeling cylinder of engine, but i deleted it, because i didnt like it, so...... i'll try again -> i think this will be the hardest part: -its completley not symetrical - so i'll have to model both sides -the pistons are shifted and rotated in all directions, not to mention all sorts of bumpy surfaces.... -and it has got to fit in my engine compartment.... i was wonderig if any one of you used displacment map to achive such large displacments... and if... how to do it in max7/brazil |
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Ducati 996 R 2001
Quote:
most users only say: looking good, can we see wires, keep it up, can't wait to see it textured,... but that doesnt really help - why is it called wip then?!? we should only post the finnished models in this case, since the response is same... ![]() ah, well... today i modeled the foot 'thingy' (i really dont know how to call it )the screws fit only in 2 holes, so you can have the height setting... lol screenshoot only... polycount for visible is 52k/825k (with 2iterations meshsmooth) i had to lower the iterations to 2, since my pc wont render full scene on 3 |
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Ducati 996 R 2001
i'am finnishing the front part...
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Ducati 996 R 2001
thank you... and yes... maybe we should have a smbikes.com as well
![]() anyway... i managed to get the meshsmooth iterations back on 3, but changed the render engine to final render stage 1 (i guess it's more memmory eficient)... ok, here goes my first f.r. render with some updates ![]() |