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Ducati 996 R 2001
i've been having major trouble with maya (modeling), so i started learning max from scratch... i'am progressing verry slow, since i'am learning it to full details (quite diffrent UI, modeling, texturing, bump maps - all hand drawn...)
anyway... here's what i've managed to make in a month of learning: |
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Ducati 996 R 2001
and some more pics (sry nighteye... couldnt fit them in 1 post
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Ducati 996 R 2001
Thank you! I have been modeling for some time in maya... but not so intesivly as now in max...
and sure thing: for the rim i'am using a brazil car paint with some flake changes: ![]() and for the swing arm i'am using shellac (2 shaders): - 1.st a raytraced black phong with specular level set to 120, glossines to 85 and a fallof reflection mask - 2.nd is a blinn shader with specular set to 125, glossines to 30, with diffuse color map set to gradient ramp, and specular color map set to noise (regular, size 0,05, heigh 1, low 0, levels 3, phase 0 and a tiling of 0,25) well... i made a pic of it ![]() ![]() |
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Ducati 996 R 2001
been bussy last 2 days... i have cut the poly count of bodywork to about 1/4 of the original mesh (now i have much more control over it), but now, i have to do some chamfering again...
here are meshsmoothed screenshoots: ![]() ![]() Links to a bit bigger unsmoothed screens: http://djhabix.intelcom.si/tut_996/out/01_backside.jpg http://djhabix.intelcom.si/tut_996/out/01_frontside.jpg now here is a question for max users: i'am having trouble with object - i can't get rid of bounding box, that sorounds it... the bounding box shows when the object is selected, but on 1 obj. I simply cand get rid of it.... any ideas? |
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Ducati 996 R 2001
i like the wheel design
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Ducati 996 R 2001
fixing...
**edit** added render from back.... i really need a sharp eye now (some overall body critics would be great) ... nighteye maybe?!? ![]() oh... the red paint has very light bump mask (was trying to get 'orange' surface effect... ) |
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Ducati 996 R 2001
fixed some sheep ...
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