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| Work In Progress: Rendering and animation Show off your projects you are working on |
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a bunch of heads?
did 'em in about three hours, my first attempt at low poly modelling... though it's kind of high poly for a low poly, but thats ok for me. c&c more than welcome and appreciated, as long as it's useful
![]() Milkshape 3D, you my only friend. <br /> <br />Current project: A piece of junk. You don't even want the link. |
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a bunch of heads?
Quote:
nice heads, but why not a sweet car instead? |
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a bunch of heads?
warpen: i think the answer is freehand (no blueprints). though i have some if you want them.
NE: i haven't done the part where the neck connects to the head, 2190. I plan to do bodies too. Freefall: true. will do. Griim: thanks for the translation :wink: no car because i just did a bugatti veyron.. can't get any cooler than that so i took a break. Edit: threw a blueprint in the background. and some more pics/why it's parly not my fault it's so screwed up. the blue background is the perspective/3d view, the one with the picture is the front view. don't ask me why the 3d is so messed up. ![]() Milkshape 3D, you my only friend. <br /> <br />Current project: A piece of junk. You don't even want the link. |
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a bunch of heads?
More updated. Did a 3ds max 6 flat render to show difference in modelling technique (and to find mistakes).
![]() Milkshape 3D, you my only friend. <br /> <br />Current project: A piece of junk. You don't even want the link. |
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| Thread | Thread Starter | Forum | Replies | Last Post |
| Another bunch of heads | cumquat4 | Work In Progress: Rendering and animation | 9 | 04-17-2005 02:44 PM |
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