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normal map altezza
ok, so ive done lots of low poly cars, and this is my first high poly. not going to texutre it as the only reason i made it is for a normal for a crazy low poly altezza.
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normal map altezza
ok, heres an update(/frustration)
lots o images: low: ![]() high: ![]() normals: ![]() the result so far: ![]() ok, now my problem is the pixelatedness (is that a word?). im using max7 with the built in normal maping on a 2048x2048 map. i tried 4096x4096 but it gave me an "error creating bitmap" error after it rendered. ive got LOTS of space free both on the system drive and the destination drive. im not running out of memory either. ive tried tga, tif, bmp, and even jpg. no luck . anyone know how to get rid of this error? oh, and i know about the red errors on the normal map, but i dont want to spend lots of time fixing up the cage if its going to have this quality level in the end. once i get the quality i want then ill do the cage. |
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normal map altezza
made some progress on this stupid thing. currently working on the cage. anyone know if theres a way to mirror sections?
![]() currently sitting just below 1500 tri's. |
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normal map altezza
Quote:
will update later ![]() |
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normal map altezza
yeah, i could get rid of the spots, but then i wouldnt know where to fix it
. update on monday! |
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normal map altezza
update before i go to work.
![]() currently trying to figure out the screwy headlight. so far i cant figure it out. |
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normal map altezza
Quote:
![]() thats what im talking about, the low mesh doesnt have that, the high mesh doesnt have that, the cage doesnt stick through or anything there... arghh!!!! |
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