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Mustang GT - GTA:SA
Hi, hello again
hock: Model for GTA: San Andreas (eventually), wildly inaccurate in its places, ok in others :roll: I worked from a 3 view print with no rear, so yeah, that's most of the strangenesses hock: GTA:SA has modification shops, so I'm doing some alternate parts and so forth, there's a regular and custom/"cobra" front here, the latter is basically from a GT500e concept. About a week old I guess, working here and there. No materials yet, just wheels (OZ vela) and a temp badge. Enjoy.(Sorry guys, but the site still crashes my browser uploading pictures...) Vanilla; ![]() Hisssss; ![]() ![]() ![]() Spare change? |
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Mustang GT - GTA:SA
GTA:SA isn't for PC only PS2 till supposably next year so it's gonna be a long while before any cars will be put into it also gotta find out who's gonna crack the game in order to allow it
![]() The Extreme High Poly Builder of Zmodeler |
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Mustang GT - GTA:SA
Quote:
Anyway, the car looks really good but does anyone has an idea of the polycount in SA? I have it on the PS2 and the car look alot better to me there when you compare it with Vice City. |
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Mustang GT - GTA:SA
Thanks you guys
![]() Yeah, I know what I'm doing re; GTA:SA, and yes, I am also starting out early I'm also kinda tired of putting up with GTA:VC's annoyances and generally bum graphics and so forth, so I'm just going SA style, I never even play Vice anymore Quite a lot to sort out in a fully fledged SA car by comparison hock: *tries to remember everything* :wink: ![]() Spare change? |
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