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Work In Progress: Rendering and animation Show off your projects you are working on

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Old 11-26-2004
Augh Augh is offline
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Mustang GT - GTA:SA

Hi, hello again hock:

Model for GTA: San Andreas (eventually), wildly inaccurate in its places, ok in others :roll: I worked from a 3 view print with no rear, so yeah, that's most of the strangenesses hock: GTA:SA has modification shops, so I'm doing some alternate parts and so forth, there's a regular and custom/"cobra" front here, the latter is basically from a GT500e concept. About a week old I guess, working here and there. No materials yet, just wheels (OZ vela) and a temp badge. Enjoy.

(Sorry guys, but the site still crashes my browser uploading pictures...)

Vanilla;


Hisssss;



Spare change?
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Old 11-27-2004
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Johnas Johnas is offline
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Mustang GT - GTA:SA

Your modeling for GTA: SA??
Well it's good to start early.

Model looks superb, no crits.
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Old 11-27-2004
GranTurismo GranTurismo is offline
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Mustang GT - GTA:SA

GTA:SA isn't for PC only PS2 till supposably next year so it's gonna be a long while before any cars will be put into it also gotta find out who's gonna crack the game in order to allow it

The Extreme High Poly Builder of Zmodeler
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Old 11-27-2004
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Bright Devil Bright Devil is offline
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Mustang GT - GTA:SA

You should use a few more polys for the wheel case, the rest looks very nice. .
bd

Keep modeling.
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Old 11-27-2004
Freefall Freefall is offline
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Mustang GT - GTA:SA

Quote:
Originally Posted by GranTurismo
GTA:SA isn't for PC only PS2 till supposably next year so it's gonna be a long while before any cars will be put into it also gotta find out who's gonna crack the game in order to allow it
Offcourse he knows that. But when you start modeling for it now you can have all the cars modeled for a mod (or something like that) by the time it comes out. Just look at HL2, they did the same for that. And why do you need to crack the game?? Do you seriously think that they'll make it hard to put cars in the game, would be really odd if they did that.

Anyway, the car looks really good but does anyone has an idea of the polycount in SA? I have it on the PS2 and the car look alot better to me there when you compare it with Vice City.

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Old 11-27-2004
OPM OPM is offline
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Mustang GT - GTA:SA

Quote:
Originally Posted by Bright Devil
You should use a few more polys for the wheel case, the rest looks very nice. .
bd
it's perfect to fit in GTA :wink:
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Old 11-27-2004
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yasickkk yasickkk is offline
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Mustang GT - GTA:SA

gta sa is coming out next year this time
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Old 11-27-2004
Augh Augh is offline
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Mustang GT - GTA:SA

Thanks you guys

Yeah, I know what I'm doing re; GTA:SA, and yes, I am also starting out early I'm also kinda tired of putting up with GTA:VC's annoyances and generally bum graphics and so forth, so I'm just going SA style, I never even play Vice anymore

Quite a lot to sort out in a fully fledged SA car by comparison hock:
*tries to remember everything*

:wink:

Spare change?
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Old 11-29-2004
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revelli revelli is offline
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Mustang GT - GTA:SA

wow, you work on the models to the gtaa
greate modeling
how many polies have your car?

my portfolio here www.revelli.wz.cz
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