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Since you've never seen an Enzo before...
well, the attached image shows what I was pointing to....
and z-buffer is basically a term for depth in 3d space. if two pieces of mesh geometry are close to eachother, and the z-buffer is either not configured properly, or erroneous, then you'll start seeing some odd stuff happen to the images. take gta vice city for example. The vehicles in this game all have interiors to the cars, and an engine under the hood. if you're on top of a tall building, looking down at the car, you'll notice the engine or the interior's roof flashing through the vehicle's bodywork. that happens when the z-buffer isn't sensitive enough, and so essentially, the two relatively far-apart faces are showing through eachother...
so that's why I thought your tire might be causing z-buffer issues, is if the program you're getting the screenshot from doesn't render z-buffer very well. Nothing you really need to worry about, as it's a viewport rendering problem, since you said it's a screenshot...
but it's also a perfect triangle, so I figured it might be a deleted/nonexistant face or something like that
could even be a jpg artifact as well heh
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