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| Work in Progress: Video Game and Real-Time Show your lowpoly or game models here that you are working on |
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i could take some ref pics of vettes body if i can find it (i have 1:16 scale plastic model kit of '67 Corvette @ somewhere) but anyways these areas seems to be bit to flat/missing some shape on your model. [edit] also windshield seems to be just bit off from top part. but indeed this car is quite tricky to model, i also have one of these corvettes wip too ('66 bb version) hopefully it ends up to mafia in someday ![]() ![]() - Strength Determination Merciless Forever -
BLS FIN Chapter f**k the fuel economy Last edited by Zachary : 07-23-2006 at 01:03 PM. |
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Zach, you're right.. But I didn't fix it, really lost interest the last few days (hence the little ugly things)..
I kinda rushed on the interior texturing, but does the job, I think ![]() I forgot to make a transperancy map for the steeringwheel, but I don't really care ![]() Oops, I just noticed I forgot the little grills near the windshield too.. And the gap for the exhausts.. Polycount: 4986 Textures: Wires: Renders: New one for Tigga ![]() Last edited by NightEye : 07-28-2006 at 07:15 PM. |
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Not bad at all...
![]() However, the same thing I said for ML's render goes for yours. You really should desature them a bit. /e: That's better Even if the saturation isn't all that reduced, well anyways, it's looking good. ![]() /e2: This here is more what I mean: ![]() I just took out a tiny bit of saturation and contrast. Your renders looks as if you just set the color RGB# 0 0 255 (Full blue) / RGB# 255 0 0 (full red) for your car. You should never doo that, it makes it look very artifical and plastic-like. Last edited by Tigga : 07-28-2006 at 07:35 PM. |
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Wow nice!
But interior texture could be better as you said, and since you had 14 polygons left, you could have mapped the logos to flat planes with higher res logos, that would have made 'em look much sharper. I like the way you mapped the body, it gives the car very sharp looking doorlines. A great model but no contest winner I fear... |
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