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It's amazingly smooth. Good job so far.
![]() Current WIPs: Seat Ibiza (2009) - http://www.smcars.net/forums/work-pr...za-2009-a.html Mazda CX-7 - http://www.smcars.net/forums/work-pr...da-cx-7-a.html |
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Thanks FlashG and LOST
Ok, I got the final model into Max and then exported into San Andreas. I've started to get things scaled, rigged, and UV mapped, but I still have a long way yet to go. Although, I am having an issue with some normals. Some areas have separate smoothing groups applied to them, but in the game they are smoothed (around wheel areas on the body in second pic). Also, when viewed from certain angles in the transparent glass, certain interior pieces dissapear (the interior portion of the door in the second pic). |
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You need to detach the polies from each other which have different smoothing groups. Otherwise normals will get messy ingame. SA doesn't understand Max's smoothing groups.
For the transparent problem. Detach your windows and parent them with the main chassis. That should fix the problem ![]() edit is the paint material already finished? It doesn't reflect much and is looking quite dull to me |
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Made some more progress. Fixed most of the normal problems (well, at least the ones I noticed), added some more textures, worked on the handling and ride height, and fixed some issues with some of the transparent objects.
A few things still need to be fixed - the front tires need to be placed outwards a bit more, some interior pieces need to be UV mapped, the material for the headlights (the non-popup ones) needs to be a little darker, and a couple little things here and there. I'm trying to get it ready for a video preview, so maybe I'll have that done in the next 24-48 hours (hopefully). @ FlashG - thanks for those tips. I never thought that the smoothing goups wouldn't carry over to SA. The trick with the transparent objects seems to have worked for some objects, but the windows in doors seems to still have that problem with some of the objects that are seen through them. @ tomsullivan - thanks man, I appreciate it. @ Silent][Moebius - thanks for that. Think I fixed it now. |
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