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Good to hear you got it to work. You could try to detach the doorwindows aswell and then parent windows with doors. That should do the trick I think. If not try to attach them again with doors.
Not sure if that paintmaterials is final but I'll show how I do mine. There's picture of my Duster how it reflects and screenshot of my material settings. I also attached reflection and specular map, use them if you like ![]() If you use that reflection map remember to use Dexx's GFX hack otherwise reflections are messed up. Dload here -> http://www.tjbp.net/dexxhole/SAgfxHack_beta.rar |
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Ok, the video is now up. View it here: or grab it here: Countach - Preview 1_0004.wmv
I added FlashG's maps to the car, and tweaked the handling. Also, I had a little gathering of Countachs in the game. @ FlashG - Thanks for the maps. I think I use them for now. Eventually I'll try making my own custom maps before I finish it, though. The windows on the doors now work, kinda. Whenever the door is broken off in the game, the windows remain in whatever position the door was (see last attached pic). I've tried detaching... that didn't fix it, attaching them back... that didn't work either. Tried linking it to door, nope, then to the dummy, didn't work. Messed around with the interior portion of the door, nope. Also tried several different names as well as grouping them together, but those didn't work. @ schaefft - thanks. I plan on starting the damage model sometime this week, hopefully. @ Nik and Silent][Moebius - thank you Last edited by Masakari987 : 07-08-2007 at 11:02 PM. |
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Looks great.
![]() [07:46am] Venom: i may be crazy, but not MMM crazy... [07:13am] Venom: Nik will turn into a Volvo and MMM a Taurus. [10:41 am] multimediaman: The internet, where men are men, women are men, and teenage girls are cops. [04:48pm] multimediaman: ooooooooooooo---BBEBWWAAAAAAAAAAAAAAAawwwwwwwww(shift) oooooooooooo---bweewaaaaAAAAAAAHHHHHH!!! |
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