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Work in Progress: Video Game and Real-Time Show your lowpoly or game models here that you are working on

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  #151 (permalink)  
Old 12-14-2007
doom18 doom18 is offline
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nice Countach i don;t really like the colour of the rims tho ... anyway .. could u tell me how did u saved it as .dff or if u know any tutorials exporting cars from 3dmax for SA and about texturing them???
PM me if u dont mind ... tnx ... and awsome countach
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  #152 (permalink)  
Old 12-14-2007
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Masakari987 Masakari987 is offline
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I don't like the rims that much either right now. It looks like I'm going to have to do some texturing to make them look right.

I'll just mention some things that will help getting a model from max to SA right here. That way maybe it will be usefull for someone else, as well.

First thing, go HERE and download those videos. I think you need to register there in order to get them, but they are well worth it IMO. He talks about how to make a model, rig it, export it, map it, set up the textures for the game, and get it into the game. Pretty much everything you need to know to get started. For specific problems, I tend to go to GTAForums.com for solutions. There is a lot of good info there.

As for creating a dff file, I use Kam's script. The site for that is here. It is a very handy script.

There is also a handy vehicle doc here. It shows a lot of things that will be helpful when bringing a car into San Andreas.
Lists of helpful tool, scripts, and programs: here
Handling file breakdown: here
Helpful program for editing the handling file*: here

*Note the CFG Studio 2 program makes it impossible for an easy uninstall of a car mod from the San Andreas Mod Installer (SAMI). It will have to be done manually.

Last edited by Masakari987 : 12-14-2007 at 10:11 PM.
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  #153 (permalink)  
Old 12-15-2007
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Silent][Moebius Silent][Moebius is offline
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hey man nice gameplay vid. looking forward to the release.

I'm a Prefectionist
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  #154 (permalink)  
Old 12-16-2007
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Masakari987 Masakari987 is offline
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Thanks Silent][Moebius

Ok, worked on texturing the rims today and I think they look much better now. I think I will improve the tire textures next, and do some more texturing of the interior.
Attached Thumbnails
gta-sa-lamborghini-countach-25th-anniversario-gallery56.jpg  gta-sa-lamborghini-countach-25th-anniversario-countach_rims_01.jpg  gta-sa-lamborghini-countach-25th-anniversario-countach_rims_03.jpg  
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  #155 (permalink)  
Old 12-16-2007
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schaefft schaefft is offline
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Yeah, they are looking hot. But you should make a custom shadow/col for your car.
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  #156 (permalink)  
Old 12-16-2007
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Masakari987 Masakari987 is offline
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Yeah, once I finish texturing, my plan was to work on a collision file, then a damage model after that.
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  #157 (permalink)  
Old 12-16-2007
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Tonn Tonn is offline
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Beautiful model. Maybe the rim texture could use even a bit more contrast?
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  #158 (permalink)  
Old 12-16-2007
vbl_pl vbl_pl is offline
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Great model, it looks very good in game.

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  #159 (permalink)  
Old 01-22-2008
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Masakari987 Masakari987 is offline
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Thanks for the comments everyone.

Update time

Added SA plates, changed the width of the tires a little, and altered the contrast in the rims a bit.
Attached Thumbnails
gta-sa-lamborghini-countach-25th-anniversario-countach_plates01.jpg  gta-sa-lamborghini-countach-25th-anniversario-countach_plates02.jpg  gta-sa-lamborghini-countach-25th-anniversario-countach_plates03.jpg  gta-sa-lamborghini-countach-25th-anniversario-countach_rim03.jpg  
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  #160 (permalink)  
Old 01-22-2008
MarkleyMCF MarkleyMCF is offline
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Quote:
Originally Posted by Masakari987 View Post
Thanks for the comments everyone.

Update time

Added SA plates, changed the width of the tires a little, and altered the contrast in the rims a bit.
WOW!
That looks great! I can't wait for the completion of this beast. Well Done!
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