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Work in Progress: Video Game and Real-Time Show your lowpoly or game models here that you are working on

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  #101 (permalink)  
Old 06-29-2007
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Masakari987 Masakari987 is offline
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Did the seal around the door area and some more poly reduction. I think I'm going to call the model finished. So now I'm just combining and naming objects for when I import it into Max. Then I'll do some texturing and rigging. Hopefully that will be done sometime tonight or tomorrow.

@ FlashG - I think I'll just stick with the plates I made. My next car for SA will likely have plates.

@ crazy 989 - Thanks. Yep, that's what I was talking about.

** Edit ** - Oops, forgot to mention the poly count. It's now 64,100 tris.
Attached Thumbnails
gta-sa-lamborghini-countach-25th-anniversario-countach_doorseal_01.jpg  gta-sa-lamborghini-countach-25th-anniversario-countach_frontwire_05.jpg  

Last edited by Masakari987 : 06-29-2007 at 09:08 PM.
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  #102 (permalink)  
Old 06-30-2007
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Well the car looks excellent without them no worries hehe
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  #103 (permalink)  
Old 06-30-2007
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It's amazingly smooth. Good job so far.
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  #104 (permalink)  
Old 07-03-2007
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Masakari987 Masakari987 is offline
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Thanks FlashG and LOST

Ok, I got the final model into Max and then exported into San Andreas. I've started to get things scaled, rigged, and UV mapped, but I still have a long way yet to go.

Although, I am having an issue with some normals. Some areas have separate smoothing groups applied to them, but in the game they are smoothed (around wheel areas on the body in second pic). Also, when viewed from certain angles in the transparent glass, certain interior pieces dissapear (the interior portion of the door in the second pic).
Attached Thumbnails
gta-sa-lamborghini-countach-25th-anniversario-countach_gamemodel_01.jpg  gta-sa-lamborghini-countach-25th-anniversario-countach_gamemodel_02.jpg  gta-sa-lamborghini-countach-25th-anniversario-countach_gamemodel_03.jpg  
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  #105 (permalink)  
Old 07-04-2007
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You need to detach the polies from each other which have different smoothing groups. Otherwise normals will get messy ingame. SA doesn't understand Max's smoothing groups.

For the transparent problem. Detach your windows and parent them with the main chassis. That should fix the problem

edit

is the paint material already finished? It doesn't reflect much and is looking quite dull to me
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  #106 (permalink)  
Old 07-04-2007
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Masakari987 Masakari987 is offline
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Thanks, I'll try that tomorrow, err, in the morning.
lol, I forgot to mention that I'm still using the default reflection map. I tried using schaefft's map, but I had a little problem so I went on to fixing about a half-dozen other (bigger) problems with the model.
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  #107 (permalink)  
Old 07-04-2007
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Ah well looking forward to see next pics of it
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  #108 (permalink)  
Old 07-04-2007
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Fantasic model, one of the best on here!!!

keep it up!

If you can turn, your not going FAST enough
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  #109 (permalink)  
Old 07-04-2007
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one hting: the car is sitting too low ingame otherwise, can't wait to drive it for myself

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  #110 (permalink)  
Old 07-05-2007
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Made some more progress. Fixed most of the normal problems (well, at least the ones I noticed), added some more textures, worked on the handling and ride height, and fixed some issues with some of the transparent objects.

A few things still need to be fixed - the front tires need to be placed outwards a bit more, some interior pieces need to be UV mapped, the material for the headlights (the non-popup ones) needs to be a little darker, and a couple little things here and there.

I'm trying to get it ready for a video preview, so maybe I'll have that done in the next 24-48 hours (hopefully).

@ FlashG - thanks for those tips. I never thought that the smoothing goups wouldn't carry over to SA. The trick with the transparent objects seems to have worked for some objects, but the windows in doors seems to still have that problem with some of the objects that are seen through them.

@ tomsullivan - thanks man, I appreciate it.

@ Silent][Moebius - thanks for that. Think I fixed it now.
Attached Thumbnails
gta-sa-lamborghini-countach-25th-anniversario-countach_gamemodel_04.jpg  gta-sa-lamborghini-countach-25th-anniversario-countach_gamemodel_05.jpg  gta-sa-lamborghini-countach-25th-anniversario-countach_gamemodel_06.jpg  
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  #111 (permalink)  
Old 07-05-2007
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Looks alot better now.

Cant wait to install it.
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  #112 (permalink)  
Old 07-05-2007
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Good to hear you got it to work. You could try to detach the doorwindows aswell and then parent windows with doors. That should do the trick I think. If not try to attach them again with doors.

Not sure if that paintmaterials is final but I'll show how I do mine. There's picture of my Duster how it reflects and screenshot of my material settings. I also attached reflection and specular map, use them if you like

If you use that reflection map remember to use Dexx's GFX hack otherwise reflections are messed up. Dload here -> http://www.tjbp.net/dexxhole/SAgfxHack_beta.rar
Attached Thumbnails
gta-sa-lamborghini-countach-25th-anniversario-duster.jpg  gta-sa-lamborghini-countach-25th-anniversario-duster_paintmat.jpg  gta-sa-lamborghini-countach-25th-anniversario-specmap_01.png  gta-sa-lamborghini-countach-25th-anniversario-01_envmap.png  
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  #113 (permalink)  
Old 07-05-2007
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Ambient should be at 0,5. cause the colors are too bright with 1,0 when you compare it to another vehicle with the same color. But ofcourse, its a question of the taste.
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  #114 (permalink)  
Old 07-05-2007
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Yea that's true and it depends also how dark the texture on the mesh is. Sometimes I set ambient lower but sometimes it needs to be 1,0

I didn't mean that Masakari should use mine, just showed it and how I do mine
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  #115 (permalink)  
Old 07-05-2007
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Yup. Hope to see the car soon in SA finished. Would like to see the damagemodel.
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  #116 (permalink)  
Old 07-06-2007
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ah it's looking sweet ingame can't wait

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  #117 (permalink)  
Old 07-08-2007
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Masakari987 Masakari987 is offline
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Ok, the video is now up. View it here: or grab it here: Countach - Preview 1_0004.wmv
I added FlashG's maps to the car, and tweaked the handling. Also, I had a little gathering of Countachs in the game.

@ FlashG - Thanks for the maps. I think I use them for now. Eventually I'll try making my own custom maps before I finish it, though. The windows on the doors now work, kinda. Whenever the door is broken off in the game, the windows remain in whatever position the door was (see last attached pic). I've tried detaching... that didn't fix it, attaching them back... that didn't work either. Tried linking it to door, nope, then to the dummy, didn't work. Messed around with the interior portion of the door, nope. Also tried several different names as well as grouping them together, but those didn't work.

@ schaefft - thanks. I plan on starting the damage model sometime this week, hopefully.

@ Nik and Silent][Moebius - thank you
Attached Thumbnails
gta-sa-lamborghini-countach-25th-anniversario-countach_gamemodel_08.jpg  gta-sa-lamborghini-countach-25th-anniversario-countach_gamemodel_09.jpg  gta-sa-lamborghini-countach-25th-anniversario-countach_gamemodel_07.jpg  

Last edited by Masakari987 : 07-09-2007 at 12:02 AM.
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  #118 (permalink)  
Old 07-09-2007
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