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Work in Progress: Video Game and Real-Time Show your lowpoly or game models here that you are working on

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  #241 (permalink)  
Old 09-18-2007
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Some update on the offroad wheel

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  #242 (permalink)  
Old 09-20-2007
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So, the wheels are now mounted. The mapping of the suspension is not finished yet.


Last edited by viktording : 09-20-2007 at 03:13 PM.
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  #243 (permalink)  
Old 09-20-2007
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Beautiful work. I really love the detail you put into those wheels, second to none, especially with zmodeler. Your tread texture also matches very nicely but it also kind of kills your 3d you put into it. Ie it looks like a tire thats been run flat and worn down. Thats my only complaint

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  #244 (permalink)  
Old 09-21-2007
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another update

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  #245 (permalink)  
Old 09-28-2007
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Since I have only rare free time, I decided to release the Hummer H3 SUV v.2 now, and not in a Hummer H3 pack, cause I dont know when the other versions will get finished.

So download and enjoy!

DOWNLOAD:
http://rapidshare.com/files/58846972/H3SUV.rar.html


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  #246 (permalink)  
Old 09-28-2007
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I would like to see it in San Andreas. Im sure you will find someone again, who could convert it.
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  #247 (permalink)  
Old 09-28-2007
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Looks great.

Schaefft: The car is to modern for MF.
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  #248 (permalink)  
Old 09-28-2007
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Thats why you will convert it XD
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  #249 (permalink)  
Old 10-01-2007
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So, after a long pause, I work on the VC Aeon again.

I decides to make 3d doors, so I reworked the polystrucure of the doors, to achieve non broken reflections on the doorside.



not much yet, but more will follow!
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  #250 (permalink)  
Old 10-10-2007
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Some more pics

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  #251 (permalink)  
Old 10-12-2007
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making the round organic shapes reflect cleanly on a low poly mesh is def. not an easy task, you can easily see that there is still much room for improvement

nice material, i quite like the color

I'm a Prefectionist
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  #252 (permalink)  
Old 10-13-2007
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Reflections are pretty difficult to make, thats right. Especially since this is my first car with round shapes AND 3d doors. My previous Chrysler has 3d doors too but its a boxy car, and the Sixteen, which is pretty round, has 2D modeled doorlines with non detached body.

Some more shots of the Aeon. I remodelled and redesigned the back end (esp bumper) and fixed some reflections around the doors

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  #253 (permalink)  
Old 10-14-2007
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i still like the orange/red color most. teh design as it is, is quite weird, but i guess it's your design and descision

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  #254 (permalink)  
Old 10-15-2007
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Made the LEDs for the rearlights


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  #255 (permalink)  
Old 10-16-2007
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More 3D....now the suspension

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  #256 (permalink)  
Old 10-16-2007
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Looks really cool,I like how the sharp line goes and dissapears in the centre then starts again a bit lower,Nice going.
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  #257 (permalink)  
Old 10-16-2007
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hmm that suspension is unusually high detail, compared to the rest of the car ... ?

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  #258 (permalink)  
Old 10-21-2007
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Made 3d doorlines and smoothed it out a bit

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  #259 (permalink)  
Old 10-21-2007
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Mmmmh, lovely concept there mate as usual , nice modeling (i should say perfect) , nice level of detail and the design is really interresting (not my kind but i clearly don't hate it ) this is,once again, a lovely project you've got there


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  #260 (permalink)  
Old 10-22-2007
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Interesting how such a futuristic-looking car carries what seems to be a conventional suspension set-up. Have you thought about this?
In terms of design, though, you have some very nice ideas, nonetheless Keep at it!

T-Shine

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