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Work in Progress: Video Game and Real-Time Show your lowpoly or game models here that you are working on

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  #11 (permalink)  
Old 06-06-2007
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viktording viktording is offline
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I maybe invest some more polies into the engine when I have some polies left when the car is done, cause WR2 has a polylimit of 65000 per part (body, wheels, driver)
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  #12 (permalink)  
Old 06-06-2007
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I like it! nice big Chrysler Coupe.....did you release it for NFS?
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  #13 (permalink)  
Old 06-06-2007
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It looks excellent. Very good job.
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  #14 (permalink)  
Old 06-06-2007
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It looks great,hope it will come to Gta SA,too,someday.
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  #15 (permalink)  
Old 06-06-2007
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thx for the comments

ATM it is planned for WR2 only.

For NFS4 it is way to highpoly, but I know some converters who wants to port it to NFS Most Wanted and GTA SA,
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  #16 (permalink)  
Old 06-07-2007
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I made a small new update. Theres only the steering wheel left, then its ready for the final ingame work



I took the Hurst seats because I think they look way better than the originals.
Maybe I make a Hurst version of my 300 too.
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  #17 (permalink)  
Old 06-07-2007
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Looks, fantastic, where did you get those textures from?

Any plan what project comes next? Maybe an US car of the 90s?
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  #18 (permalink)  
Old 06-07-2007
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90% of textures are made by myself in Paintshop Pro.


My current secondary project is a fantasy design concept called VC Aeon.
It is paused until the 300's done, then it will get continued.

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  #19 (permalink)  
Old 06-08-2007
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good to do the Hurst version too! will look great I am sure.
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  #20 (permalink)  
Old 06-08-2007
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Some WR2 ingame shots


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