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Work in Progress: Video Game and Real-Time Show your lowpoly or game models here that you are working on

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  #161 (permalink)  
Old 07-22-2007
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lovely work, can I just ask one thing: on your Chrysler 300, how did you manage to achieve that chrome effect (like on the wheels) - is there a reflection map you'd like to share? thanks in advance

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  #162 (permalink)  
Old 07-22-2007
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Most pics are ingame pics from WR2, for the Zmod pics I use this reflecion map (the one from GTA SA)


Thanks for the comments! Very nice to hear this from such talented modelers.

btw, anyone interested in making some renders of my cars?
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  #163 (permalink)  
Old 07-22-2007
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Some more pics

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  #164 (permalink)  
Old 07-23-2007
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The Chrysler 300 is finally released!!



go get it over @ gta-worldmods:

>> 1970 Chrysler 300 download <<


@ any admin here ... you're welcome to add it to your download-database aswel

Have fun, Greetz, MF
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  #165 (permalink)  
Old 07-24-2007
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That looks marvellous! Great converting job MF
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  #166 (permalink)  
Old 07-26-2007
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So, the Sixteen and the Sinistron are updated. The 300 and 300H will get better Rearlight (with ambience-matieral, so it is not so shiny).

Now, I continue with the Peterbilt 379. The exterior is fine (Maybe I add 3D lights) but the interior is a bit a problem for me, so I retexture and remodel it.

Most textures are changed/sharpened, some extra things were added (more posters )

ToDo's: 3D bookshelf with 3D books, 3D cloth-cabinet and better 3D bed.



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  #167 (permalink)  
Old 07-26-2007
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Looks really nice work,i appreciate anything that comes out of zmod
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  #168 (permalink)  
Old 07-26-2007
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It's great work, don't get me wrong there. However, I think you need to concentrate on getting the right resolution out of your textures. The books on the shelves aren't very high-res, however, any higher res, the babes on your pictures would be real, you know what I mean?

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  #169 (permalink)  
Old 07-27-2007
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As I already said, both closets will be replaced by 3D ones, including sharper textures. Also the bed will be remodelled.
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  #170 (permalink)  
Old 07-27-2007
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Not just that, I was just using that as an example out of the whole model. The textures resolutions are a bit mis-matched.

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  #171 (permalink)  
Old 07-27-2007
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Quote:
Originally Posted by MindF**k View Post
@ any admin here ... you're welcome to add it to your download-database aswel

Have fun, Greetz, MF
i think that would be your job to upload it in the "vehicles" section here on the board

gonna try out the model later. from the screenies it looks great!

I'm a Prefectionist
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  #172 (permalink)  
Old 07-28-2007
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Quote:
Originally Posted by Dr. Feelgood View Post
Not just that, I was just using that as an example out of the whole model. The textures resolutions are a bit mis-matched.
hmmm....I didnt understand your problem yet. What do you mean? Is the truck to lowpoly/highpoly or are the textures to sharp/unsharp?

Please consider that this is all Zmodeler work, and no 3dsmax-model.
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  #173 (permalink)  
Old 07-28-2007
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he's saying that your textures are not uniform in quality: some of the textures are blurry while some are crystal clear

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  #174 (permalink)  
Old 07-29-2007
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new update of the pete-cabin


the bed is taken from a free 3ds model. The rest is my own Zmod-work.

Ow...my eye hurts..

Last edited by viktording : 07-29-2007 at 10:22 AM.
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  #175 (permalink)  
Old 07-29-2007
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So, here is my midnight update.

The clothes are taken from GTA SA.
The polycount-limit for WR2 is now reached. The car (without the front and the rear wheels) has now a little bit over 65k polies.
Its now highpolier than the Chrysler 300!
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  #176 (permalink)  
Old 07-30-2007
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Hehe you sure love your polies, looks marvellous.

Too bad there aren't any Peterbilts driving on finnish roads. They are good looking trucks
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  #177 (permalink)  
Old 07-30-2007
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They are all over the roads here in USA
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  #178 (permalink)  
Old 07-30-2007
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some ingame- photos.

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  #179 (permalink)  
Old 07-30-2007
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