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| Work in Progress: Video Game and Real-Time Show your lowpoly or game models here that you are working on |
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Nice work. The corner of the rollcage that is visible in the rear side window needs work.
And with the front bumper being painted, it reflects the headlight at its top : it looks very unnatural. Otherwise it looks really nice. ![]() ![]() Currently project : Lamborghini Murcielago LP640 Roadster Previous : Marcos 1800 GT (60's winner), Ariel Atom II (LightIsRight winner), SuperSeven (WZA #4) See my work and my tutorials on www.thomasbaron.net |
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hmm at mmg we are using 3 1024x1024 bmps for the body. But well that is f1. but it takes less memory than 1 2048x2048 and you can use it more efficient imo. But i guess for normal street cars 1 bitmap is better and easier to work with.
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you have loads of unused space. That isn't terrible if it was a highpoly model. But textures do use the most memory of the game so it's necessary to use as few textures as possible. So try to make it a bit more compact and put things more close to eachother!
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