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| Work in Progress: Video Game and Real-Time Show your lowpoly or game models here that you are working on |
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So question. I see on the side of the dash on the interior you have some polies that are like 6 or 7 point. Does that not matter because when you export itll make them 3point anyways? Or will you be fixing that? Also, great job so far man, any chance you can post a uvmap of how its textured out? And last question, can you concider putting it into GTA since the doors are openable? =)
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This polygon doesn't cause any problems. Important is how the edges run.
The UVs aren't that spectacular because I have split up the mapping to some separate maps. Even the body. I have an idea for rFactor and this requires a quite unusual setup. I've been always looking for a sim racer to add my cars to a game. GTA is a bit too arcady. So I never thought about getting cars in there. The openable doors are actually an eye catcher for some renderings only but who knows. Before I think about importing the car into GTA I want to finish the S7 for rFactor. ![]() |
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orik your work on this car is amazing, this is very high quality work.
![]() i'm a maya user current project(s) kleemann cl65 upcoming projects 55 Belair old/completed projects lynx concept |
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that engine is a beast, nice carbon fibre on the engine.
![]() i'm a maya user current project(s) kleemann cl65 upcoming projects 55 Belair old/completed projects lynx concept |
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I just finished the mapping and texturing of the complete exterior. This is not my final intended colorscheme but one of the possible ones. The lights have been created highly detailed and rendered in Mental Ray in order to avoid usage of photos.
Next I need to unwrap and texture the interior. ![]() |
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That is just so sick piece of work and art you got!
Just marvelous! Nothing else to say. |
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this colour combo is very nice
![]() i'm a maya user current project(s) kleemann cl65 upcoming projects 55 Belair old/completed projects lynx concept |
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