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| Work in Progress: Video Game and Real-Time Show your lowpoly or game models here that you are working on |
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[rFactor] Saleen S7 Twin Turbo
My next project for the game rFactor. I just love the S7 TT so it was just a matter of time to see this car from me in rFactor. I'm still working on the Nismo but I had one week during a business trip to rework an older model from my car pool. 59.000 tris atm. The amount of polies will be a bit higher than the Nismo one especially due to the open visible engine. Cockpit of 3rd person model will be quite low (2000-2500 tris maybe).
![]() Last edited by OriK : 09-05-2007 at 07:32 AM. |
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.Enclosed some wire shots. This time I tried to get an extremely smooth surface. I modeled with a reflection map to view the run of the spec light and the reflection itself. Many of the edges look misplaced or unnecessary but they all define the movement the reflection and the spec light. ![]() Last edited by OriK : 09-05-2007 at 09:38 AM. |
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Very nice renders! Your model incredible, and those seams look sooo good
![]() Nice choice of car btw, not many people seem to model the S7 ![]() WIPs: KTM X-Bow Lamborghini Countach 25th Anniversario (preview video)(gameplay video) Lamborghini Murciélago and LP640 (on hold) Lamborghini Gallardo Sypder (on hold) |
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What exactly is the technique. I'm looking at your wires and its very impressive, infact damn sexy. But did you model low and use turbo or meshmooth to amplify the count. Or did you just take sections of your mesh and use msmooth on sections that needed it. OR is their some other technique thats new to me.
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![]() Makes me really envy when I look your wireframe |
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