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Work in Progress: Video Game and Real-Time Show your lowpoly or game models here that you are working on

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Old 10-09-2007
D.J.Peters's Avatar
D.J.Peters D.J.Peters is offline
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Free Speed Racer needs your low poly cars's.

Hello if you will see your free low poly car in an real driving simulator/game.
Send me a free copy it must be totaly free of any other copyrights same for any textures.
(it would be nice if you include a readme.txt with your name and the real units of the car width,height,length and it's weight, number of gears, max rpm and so on ...)

FSR is an open source driving simulator/game for Win32 and Linux i'm working on.
(with car and driving track 3D editor and network support)

FSR project page on Sourceforge.net
(with my conntact information)

First version would be published end of 2007.
(a second version will support more types of vehicles for example
motorcycle, trucks with trailers ...)

See you

Joshy
(sorry about my bad english)
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Old 10-09-2007
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Whats the max. polycount? Does the cars need an interior, engine or underbody? What file (.3ds, .max, ...) should it be? And some pictures of the game would be nice.


Sounds like an interessting project, good luck with it.
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Old 10-10-2007
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Good idea, i save your adress.

//uBd
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Old 10-11-2007
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max poly count?

good question send me a low poly modell 5000-6000 triangles
and one seperate wheel.
as progrmmer i can import many format's if it is in ASCI
3DS or OBJ or COB in ASCI should be easy.

It's only for testing later cars are made with diffrent levels of details
(high poly near at the camera low poly far away)
For the physics engine my own car edit will be the right tool
every part must be defined seperatly with properties for example the mass.
An other example for seperate parts are after an havy accident the hood or the doors can drop.

Joshy
greetings to Nossen :-)

Last edited by D.J.Peters : 10-11-2007 at 08:45 AM.
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Old 10-11-2007
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Hehehe thx. Dont have any lowpolycars here. Most of my cars have a polycount of around 50000-70000 polies, some have more ( Crown Vic for example with 100000), some have less like the Lincoln Mark VIII I edited with around 25000. Nearly every part of the cars is seperated and damageable (fenders, bumpers, doors, boot, windshield and bonnet). Could be useful.
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Old 10-11-2007
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As i know NFS and rF cars about 25000 poly, i think 5-6k really low.

//uBd
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Old 10-11-2007
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Nfs prostreet cars have around 21000 poligons. Thats really low poly for cars that look that realistic. But 5k-6k polies arent much compared to that. Maybe I can give you some models, but I want to see some progress of the game first. I dont want to give my models to people which I dont know without knowing what this persons wants to do with it.
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Old 10-11-2007
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21000? who ever told you that? I often make test with nfs cars, because it's fairly simply to use. but, may i flub up. 8o

//uBd
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Old 10-11-2007
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Quote:
Originally Posted by schaefft View Post
Dont have any lowpolycars here.
You are in the wrong thread ?

"Free Speed Racer needs your low poly cars."


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